Files
8bitMyGoUI/account/profilecard.go
T
ZacharyZhang-NY c745b082a9 Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings,
ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid,
SessionList, LanguagePicker, PalettePicker, VolumeMixer,
DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect,
TwoFactor, About, PatchNotes and FeedbackForm.

The components never check credentials, and no secret reaches the log:
LoginForm reports Submitted and the caller counts Failures; each new
failure clears the password, refocuses it, shakes the form and names no
field. TwoFactor builds on input.PinInput and drains an epoch-aligned
period bar. PalettePicker draws each tile in its own palette on a
pixel.Pad grid.

pixel.Settings.Reduce stills motion like the system preference, the
micro font gains '?', display.Face draws avatar faces anywhere, and
input.PinInput pastes on Cmd+V as native hosts send it.
2026-10-12 08:21:39 -04:00

72 lines
2.3 KiB
Go

package account
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
// Stat is a number out of its most, as HP.
type Stat struct {
Name string
Value, Max int
}
// Profile is a player as their card shows them.
type Profile struct {
Name, Title string
Level int
Stats []Stat
}
type ProfileCardOptions struct {
// Width is in dots; zero means 180.
Width int
}
// ProfileCard shows a player: face, name, level, title and stats.
func ProfileCard(c *ui.Context, p Profile, o ProfileCardOptions) *ui.Element {
k := pixel.K(c)
if p.Level < 1 {
panic(fmt.Sprintf("account: ProfileCard level %d", p.Level))
}
w := pixel.Or("ProfileCard Width", o.Width, 180)
// Columns fit the widest name and value, so bars align.
nw, vw := 0, 0
for _, s := range p.Stats {
if s.Max < 1 || s.Value < 0 || s.Value > s.Max {
panic(fmt.Sprintf("account: ProfileCard stat %+v", s))
}
nw, vw = max(nw, pixel.MicroWidth(s.Name)), max(vw, pixel.MicroWidth(fmt.Sprintf("%d/%d", s.Value, s.Max)))
}
bx, bw := nw+4, w-12-nw-vw-8
return layout.Panel(c, layout.PanelOptions{Style: pixel.Raised, Padding: 6}, func() {
ui.Row(c).Gap(k.D(6)).AlignItems(ui.Center).Children(func() {
display.Avatar(c, p.Name, display.AvatarOptions{Scale: 2})
ui.Column(c).Gap(k.D(2)).Children(func() {
text.ShadowText(c, p.Name, text.ShadowTextOptions{})
caption(c, k, fmt.Sprintf("LV %d", p.Level), pixel.Accent)
pixel.Text(c, p.Title, pixel.TextOptions{Slot: pixel.Faint})
})
})
for _, s := range p.Stats {
v := fmt.Sprintf("%d/%d", s.Value, s.Max)
ui.Box(c).Size(k.D(w-12), k.D(9)).Role(ui.RoleMeter).Label(s.Name).Description(v).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Micro(0, 2, s.Name, pixel.Faint, 1)
g.Frame(bx, 1, bw, 7, pixel.Sunken, pixel.Well)
// Floats, so huge stats cannot overflow.
if n := int(float64(bw-4) * float64(s.Value) / float64(s.Max)); n > 0 {
g.Rect(bx+2, 3, n, 3, pixel.Good)
}
g.Micro(g.W-pixel.MicroWidth(v), 2, v, pixel.Ink, 1)
})
}
}).Width(k.D(w)).Gap(k.D(4)).Role(ui.RoleGroup).Label(p.Name)
}