Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar, StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel, TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock, RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen. The calculator really adds up and calls division by zero GAME OVER; Minesweeper and Snake are playable, first click always safe; START cascades its submenus without moving the rows already open; windows drag by whole dots; the screensaver's logo changes color at each wall and sparkles in a corner; the defragmenter is oddly soothing. Clocks that step back hold at zero, and typed or copied text never reaches the log. icon.Bomb is the new 12x12 mine.
65 lines
1.6 KiB
Go
65 lines
1.6 KiB
Go
package desk
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type WallpaperPickerOptions struct {
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Disabled bool
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}
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type WallpaperPickerResult struct {
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Element *ui.Element
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Changed bool
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}
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type pickerKey struct{}
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const swatchW, swatchH = 44, 36
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// WallpaperPicker chooses a dither pattern by its swatch.
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func WallpaperPicker(c *ui.Context, text string, chosen *Wallpaper, o WallpaperPickerOptions) WallpaperPickerResult {
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k := pixel.K(c)
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chosen.name(k)
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col := ui.Column(c).Gap(k.D(4))
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cur := ui.Local(col, pickerKey{}, func() int { return int(*chosen) })
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res := WallpaperPickerResult{}
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res.Element = col.Children(func() {
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shell, base, st, picked := pixel.Pad(c, text, 3, len(papers), swatchW, swatchH, cur, o.Disabled)
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if picked >= 0 && Wallpaper(picked) != *chosen {
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*chosen, res.Changed = Wallpaper(picked), true
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}
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at, pick := *cur, *chosen
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said := Wallpaper(at).name(k)
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if Wallpaper(at) == pick {
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said += ", " + k.Msg("chosen")
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}
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base.Description(said)
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i := range papers {
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x, y := i%3*swatchW, i/3*swatchH
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if i == at && st.Focus {
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g.Cursor(x, y, swatchW, swatchH)
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}
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ring := pixel.Edge
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if Wallpaper(i) == pick {
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ring = pixel.Accent
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}
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g.Rect(x+2, y+2, swatchW-4, swatchH-4, ring)
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paper(g, x+4, y+4, swatchW-8, swatchH-8, Wallpaper(i))
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}
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g.Finish(st)
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})
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pixel.Text(c, Wallpaper(at).name(k), pixel.TextOptions{Slot: pixel.Faint})
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})
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if res.Changed {
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slog.Debug("8bit: wallpaper chosen", "label", text, "wallpaper", int(*chosen))
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}
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return res
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}
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