Files
8bitMyGoUI/media/vinyl.go
T
ZacharyZhang-NY 0e21870b64 Add media components 346-365; input.SlideBase, guarded Pad
An audio player with transport, scrubber and volume; an equalizer and
a visualizer; a playlist; a cassette, cartridge and record that turn
while they play and hold where they stop; piano keys, a step sequencer
and a tracker you can type into; a waveform, a 16:9 video frame, an
image compare, a gallery, a filmstrip, a record button and an FM tuner.

input exports SlideBase, the undrawn rail its sliders share; the
gallery treats exported Bases as building blocks, not components.
pixel's micro font gains '#' for notes like C#4. pixel.Pad and the
slide rail read input only while their base is enabled, so Inert or a
fresh Disabled stops a drag or a key already sent. AGENTS records why
a drawn container keeps the DISABLED description: MyGo paints a
disabled subtree at half opacity.
2026-10-12 06:17:12 -04:00

43 lines
1.2 KiB
Go

package media
import (
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type VinylOptions struct {
Playing bool
}
// Vinyl turns a record while playing; the arm swings on.
func Vinyl(c *ui.Context, text string, o VinylOptions) *ui.Element {
k := pixel.K(c)
e := art(c, k, text, 72, 64)
swing := float64(k.Toward(c, e, o.Playing, 12, 6)) / 6
a := float64(turned(c, k, e, o.Playing, 8)%8) * math.Pi / 4
return e.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
body, line := dark(k)
g.Disc(32, 32, 29, body)
for _, rr := range []int{25, 21, 17, 13} {
g.Circle(32, 32, rr, line)
}
// Light stays put while the record turns under it.
g.Line(14, 17, 18, 13, pixel.Lit)
g.Line(46, 51, 50, 47, pixel.Lit)
g.Disc(32, 32, 9, pixel.Accent)
g.Rect(31+int(math.Round(5*math.Cos(a))), 31+int(math.Round(5*math.Sin(a))), 2, 2, pixel.AccentLit)
g.Disc(32, 32, 1, pixel.Lit)
// The arm swings from rest, 90°, onto grooves, 118°.
arm := (90 + 28*swing) * math.Pi / 180
hx, hy := 66+int(math.Round(30*math.Cos(arm))), 6+int(math.Round(30*math.Sin(arm)))
g.Line(66, 6, hx, hy, pixel.Edge)
g.Rect(hx-1, hy-1, 3, 3, pixel.Edge)
g.Disc(66, 6, 3, pixel.Edge)
g.Disc(66, 6, 2, pixel.Face)
})
}