Files
8bitMyGoUI/project/burndown.go
T
ZacharyZhang-NY c8d058799d Add project components 421-435; Checkbox turns only when on
Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones,
Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker,
Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar.

QuestBoard is one base that draws TODO, DOING and DONE; arrows move,
Alt with an arrow carries a card, and a drag carries it live. Priority
draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE
and the tomato sleeps through the rest. Extreme inputs fail fast or
saturate instead of wrapping.

MyGo's CheckboxBase turns its value before Disabled is set, so
input.Checkbox now hands it a copy and keeps only turns of an enabled
base. The home scene test checks the sky row, not one pixel that
falling snow can cover.
2026-10-12 10:25:07 -04:00

74 lines
2.4 KiB
Go

package project
import (
"fmt"
"math"
"strconv"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type BurndownOptions struct {
// Width and Height are dots; zeros mean 200 by 100.
Width, Height int
}
// Burndown draws the ideal line and the work left.
func Burndown(c *ui.Context, text string, total float64, days int, left []float64, o BurndownOptions) *ui.Element {
k := pixel.K(c)
if !(total > 0) || math.IsInf(total, 0) || days < 1 || len(left) > days+1 {
panic(fmt.Sprintf("project: Burndown of %v over %d days, %d points", total, days, len(left)))
}
top := total
for _, v := range left {
if !(v >= 0) || math.IsInf(v, 0) {
panic(fmt.Sprintf("project: Burndown work left %v", v))
}
top = max(top, v)
}
w, h := pixel.Or("Burndown Width", o.Width, 200), pixel.Or("Burndown Height", o.Height, 100)
// The share comes first, so huge totals stay finite.
ideal := func(d int) float64 { return total * (float64(days-d) / float64(days)) }
verdict, ink := "", pixel.Good
if n := len(left); n > 0 {
verdict = k.Msg("ahead")
if left[n-1] > ideal(n-1) {
verdict, ink = k.Msg("behind"), pixel.Bad
}
}
vals := make([]string, len(left))
for i, v := range left {
vals[i] = strconv.FormatFloat(v, 'g', 4, 64)
}
desc := fmt.Sprintf("%s %g → 0, %d; %s %s", k.Msg("ideal"), total, days, k.Msg("work_left"), strings.Join(vals, ", "))
if verdict != "" {
desc += "; " + verdict
}
return ui.Box(c).Size(k.D(w), k.D(h)).Role(ui.RoleImage).Label(text).Description(desc).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
// Plot inside a frame; day numbers sit under it.
pw, ph := w-8, h-14
// Floats, so huge day counts cannot overflow.
px := func(d int) int { return 4 + int(float64(d)*float64(pw)/float64(days)) }
py := func(v float64) int { return 4 + ph - int(v/top*float64(ph)) }
g.Frame(0, 0, w, h-8, pixel.Sunken, pixel.Well)
g.Line(px(0), py(total), px(days), py(0), pixel.Faint)
for d := 1; d < len(left); d++ {
g.Line(px(d-1), py(left[d-1]), px(d), py(left[d]), pixel.Accent)
}
for d, v := range left {
g.Rect(px(d)-1, py(v)-1, 3, 3, pixel.Accent)
}
for _, d := range []int{0, days / 2, days} {
s := strconv.Itoa(d)
g.Micro(max(0, min(w-pixel.MicroWidth(s), px(d)-pixel.MicroWidth(s)/2)), h-6, s, pixel.Faint, 1)
}
if verdict != "" {
g.Text(w-4-pixel.Measure(verdict), 3, verdict, ink, 1)
}
})
}