Files
8bitMyGoUI/game/letterbox.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

29 lines
782 B
Go

package game
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type LetterboxOptions struct {
// Bar is each bar's height in dots; zero means 16.
Bar int
}
// Letterbox slides cutscene bars over content in four steps.
func Letterbox(c *ui.Context, on bool, o LetterboxOptions, content func()) *ui.Element {
k := pixel.K(c)
bar := pixel.Or("Letterbox Bar", o.Bar, 16)
var cover *ui.Element
e := layout.Layers(c, content, func() { cover = ui.Box(c).Fill().PassThrough() })
h := bar * k.Toward(c, e, on, 8, 4) / 4
cover.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, h, pixel.Ink)
g.Rect(0, g.H-h, g.W, h, pixel.Ink)
})
return e
}