Files
8bitMyGoUI/text/scrambletext.go
T

54 lines
1.4 KiB
Go

package text
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
const scrambleRunes = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789#$%&*+?"
type ScrambleTextOptions struct {
Slot pixel.Slot
Scale int
// FPS is zero for 30; two steps settle a character.
FPS int
}
type scrambleKey struct{}
type scrambleState struct {
text string
start, step int
}
// ScrambleText settles from random glyphs to s, left to right.
func ScrambleText(c *ui.Context, s string, o ScrambleTextOptions) *ui.Element {
k, sc := pixel.K(c), scale(o.Scale)
fps := pixel.Or("ScrambleText FPS", o.FPS, 30)
rs := []rune(s)
e := ui.Box(c).Size(k.D(pixel.Measure(s)*sc), k.D(pixel.LineHeight*sc)).Label(s).Role(ui.RoleText)
st := ui.Local(e, scrambleKey{}, func() scrambleState { return scrambleState{start: -1} })
if st.text != s {
*st = scrambleState{text: s, start: -1}
}
settled := len(rs)
if !k.Reduce() && (st.start < 0 || (st.step-st.start)/2 < len(rs)) {
st.step = k.Tick(c, fps)
if st.start < 0 {
st.start = st.step
}
settled = min(len(rs), (st.step-st.start)/2)
}
step := st.step
return e.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
each(s, sc, func(i int, ch rune, x int) {
if i >= settled && ch != ' ' {
ch = rune(scrambleRunes[noise(len(rs), i, step)%uint32(len(scrambleRunes))])
}
g.Text(x, 0, string(ch), o.Slot, sc)
})
})
}