A terminal with history, a Go-colored code block, a log viewer that follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME OVER crash screen, an FPS meter, profiler bars, breakpoints, variables, command history, a shortcut list, a debug grid, a pixel editor that exports string art, a palette editor, a sprite sheet, a glyph map and a 6502 register view. layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art writes MustSprite art. pixel.Editor takes the caller's value at each input event, so a value changed between frames is never typed onto.
29 lines
895 B
Go
29 lines
895 B
Go
package chat
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ChatLogOptions struct {
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// Width and Height are dots; zeros mean 220 by 140.
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Width, Height int
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}
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type logKey struct{}
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// ChatLog scrolls messages and follows the end while there.
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func ChatLog(c *ui.Context, text string, o ChatLogOptions, content func()) *ui.Element {
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k := pixel.K(c)
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w, h := pixel.Or("ChatLog Width", o.Width, 220), pixel.Or("ChatLog Height", o.Height, 140)
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box := ui.Box(c).Size(k.D(w), k.D(h))
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s := ui.Local(box, logKey{}, func() ui.ScrollState { return ui.ScrollState{} })
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return box.Children(func() {
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layout.ScrollArea(c, s, layout.ScrollAreaOptions{Label: text, Follow: true}, func() {
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ui.Column(c).FillWidth().Padding(k.D(4)).Gap(k.D(4)).Children(content)
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}).Element.Fill()
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})
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}
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