Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
71 lines
2.0 KiB
Go
71 lines
2.0 KiB
Go
package account
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type OptionCyclerOptions struct {
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// Width is the value's room; zero fits the longest.
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Width int
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Disabled bool
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}
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type OptionCyclerResult struct {
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Element *ui.Element
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Changed bool
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}
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// OptionCycler steps ◀ VALUE ▶ through options, wrapping around.
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func OptionCycler(c *ui.Context, text string, options []string, selected *int, o OptionCyclerOptions) OptionCyclerResult {
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k := pixel.K(c)
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choice("OptionCycler", selected, len(options))
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longest := 0
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for _, s := range options {
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longest = max(longest, pixel.Measure(s))
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}
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w := pixel.Or("OptionCycler Width", o.Width, longest)
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleStepper).Label(text).Disabled(o.Disabled)
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})
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n, old := len(options), *selected
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if !base.IsDisabled() {
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step := 0
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if base.Shortcut(0, ui.KeyLeft) {
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step--
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}
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// Enter and Space step on; taken, clicks come from pointers.
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right, enter, space := base.Shortcut(0, ui.KeyRight), base.Shortcut(0, ui.KeyEnter), base.Shortcut(0, ui.KeySpace)
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if right || enter || space {
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step++
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}
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// A click on the left half steps back, else on.
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if base.Clicked() {
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if x, _, _ := base.PointerPosition(); x < shell.Bounds().W/2 {
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step--
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} else {
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step++
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}
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}
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*selected = ((*selected+step)%n + n) % n
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}
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base.Description(options[*selected])
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value := options[*selected]
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total := w + 32
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shell.Size(k.D(total), k.D(pixel.LineHeight+4)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Text(2, 2, "◀", pixel.Accent, 1)
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g.Text(16+(w-pixel.Measure(value))/2, 2, value, pixel.Ink, 1)
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g.Text(total-2-pixel.Measure("▶"), 2, "▶", pixel.Accent, 1)
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g.Finish(st)
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})
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res := OptionCyclerResult{Element: shell, Changed: *selected != old}
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if res.Changed {
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slog.Debug("8bit: option cycler", "label", text, "selected", *selected)
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}
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return res
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}
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