Files
8bitMyGoUI/code/guards_test.go
T
ZacharyZhang-NY 51af14709d Add code components 366-385; ScrollArea Follow, editor sync
A terminal with history, a Go-colored code block, a log viewer that
follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME
OVER crash screen, an FPS meter, profiler bars, breakpoints,
variables, command history, a shortcut list, a debug grid, a pixel
editor that exports string art, a palette editor, a sprite sheet, a
glyph map and a 6502 register view.

layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode
takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art
writes MustSprite art. pixel.Editor takes the caller's value at each
input event, so a value changed between frames is never typed onto.
2026-10-12 07:18:30 -04:00

137 lines
3.9 KiB
Go

package code_test
import (
"fmt"
"testing"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/code"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
func TestDisabledScrollersHoldStill(t *testing.T) {
var lines []string
var logs []code.LogLine
for i := range 30 {
lines = append(lines, fmt.Sprint("line ", i))
logs = append(logs, code.LogLine{Level: code.Info, Text: fmt.Sprint("log ", i)})
}
least, input := code.Info, ""
tt := view(700, 500, newWorld(), func(c *ui.Context) {
ui.Row(c).Children(func() {
code.Terminal(c, "Shell", lines, &input, code.TerminalOptions{Disabled: true})
code.LogViewer(c, "Log", logs, &least, code.LogViewerOptions{Disabled: true})
})
})
// Disabled, it neither follows nor turns with the wheel.
for _, l := range []string{"line 0", "00:00:00 INFO log 0"} {
r := find(t, tt, l)
tt.Scroll(r.X+4, r.Y+4, 0, -300)
if after := find(t, tt, l); after.Y != r.Y || after.H == 0 {
t.Fatalf("%q moved from %v to %v", l, r, after)
}
}
}
func TestPixelEditorSurvivesAShrinkMidDrag(t *testing.T) {
art := "....\n....\n"
tt := view(500, 300, newWorld(), func(c *ui.Context) {
code.PixelEditor(c, "Art", &art, code.PixelEditorOptions{Zoom: 8})
})
r := find(t, tt, "Art")
tt.Press(r.X+16*3+8, r.Y+16+8)
art = "..\n"
tt.Frame()
tt.Move(r.X+8, r.Y+8)
tt.Release(r.X+8, r.Y+8)
if art != "k.\n" {
t.Fatalf("after the shrink the drag left %q", art)
}
}
func TestPaletteEditorSwatchesWearTheEdit(t *testing.T) {
pal := *pixel.SpringDay
tt := view(600, 300, newWorld(), func(c *ui.Context) {
code.PaletteEditor(c, "Copy", &pal, code.PaletteEditorOptions{})
})
click(t, tt, "R")
tt.Key(0, ui.KeyEnd)
// Accent, slot 8, is the second row's first swatch.
x, y, _, _ := dots(find(t, tt, "Copy"))
want := pal.Colors[pixel.Accent]
if c := tt.Image().RGBAAt(2*(x+6), 2*(y+14+6)); c.R != want.R || c.G != want.G || c.B != want.B {
t.Fatalf("the Accent swatch is %v, want the edit %v", c, want)
}
}
func TestJSONTreeShowsAnEmptyRoot(t *testing.T) {
for _, doc := range []string{"{}", "[]", "42"} {
sel := ""
tt := view(400, 200, newWorld(), func(c *ui.Context) {
code.JSONTree(c, "Doc", doc, &sel, code.JSONTreeOptions{})
})
if r := find(t, tt, "Doc"); r.H != 2*pixel.LineHeight {
t.Errorf("%s shows %v, want one row", doc, r)
}
}
}
func TestCrashScreenReadsGameOver(t *testing.T) {
tt := view(600, 300, newWorld(), func(c *ui.Context) {
code.CrashScreen(c, "panic: oops", nil, code.CrashScreenOptions{})
})
// The group and its title both read GAME OVER.
n := 0
for _, s := range tt.Texts() {
if s == "GAME OVER" {
n++
}
}
if n != 2 {
t.Fatalf("GAME OVER read %d times in %q", n, tt.Texts())
}
find(t, tt, "CONTINUE?")
}
func TestTerminalShowsAnEmptyLineOnceItRuns(t *testing.T) {
input := ""
tt := view(500, 300, newWorld(), func(c *ui.Context) {
code.Terminal(c, "Shell", nil, &input, code.TerminalOptions{})
})
click(t, tt, "COMMAND")
x, y, w, h := dots(find(t, tt, "COMMAND"))
empty := count(tt.Image(), x, y, w, h, pixel.Ink)
tt.Type("help")
tt.Key(0, ui.KeyEnter)
if n := count(tt.Image(), x, y, w, h, pixel.Ink); n != empty {
t.Fatalf("after Enter the field shows %d ink dots, empty is %d", n, empty)
}
}
func TestCrashScreenStepsAtFourFPS(t *testing.T) {
wd := newWorld()
tt := view(600, 300, wd, func(c *ui.Context) {
code.CrashScreen(c, "panic: oops", nil, code.CrashScreenOptions{})
})
// Paint asks for the next step on the real clock.
pixel.ResetDue()
before := time.Now()
tt.Frame()
if d := pixel.Due().Sub(before); d < time.Second/4 || d >= time.Second/2 {
t.Fatalf("the next blink step is %v away, want a quarter second", d)
}
}
func TestSpriteSheetKeepsS5Rates(t *testing.T) {
for _, fps := range []int{2, 30} {
mustPanic(t, fmt.Sprint(fps, " fps"), func() {
view(600, 300, newWorld(), func(c *ui.Context) {
f, p := 0, false
code.SpriteSheet(c, "S", spin, &f, &p, code.SpriteSheetOptions{FPS: fps})
})
})
}
}