A terminal with history, a Go-colored code block, a log viewer that follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME OVER crash screen, an FPS meter, profiler bars, breakpoints, variables, command history, a shortcut list, a debug grid, a pixel editor that exports string art, a palette editor, a sprite sheet, a glyph map and a 6502 register view. layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art writes MustSprite art. pixel.Editor takes the caller's value at each input event, so a value changed between frames is never typed onto.
78 lines
1.9 KiB
Go
78 lines
1.9 KiB
Go
package code
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import (
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"fmt"
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"log/slog"
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"strconv"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type BreakpointsOptions struct {
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Disabled bool
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}
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type BreakpointsResult struct {
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Element *ui.Element
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Changed bool
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}
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type lineKey struct{}
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// Breakpoints shows code; a click or Enter toggles a dot.
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func Breakpoints(c *ui.Context, text, src string, marks map[int]bool, o BreakpointsOptions) BreakpointsResult {
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k := pixel.K(c)
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if marks == nil {
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panic("code: Breakpoints needs a map of marks")
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}
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src = tidy(src)
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lines, slots := strings.Split(src, "\n"), paint(src)
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gutter := 10 + pixel.Measure(strconv.Itoa(len(lines))) + 6
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w := 0
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for _, l := range lines {
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w = max(w, gutter+pixel.Measure(l)+4)
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}
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res := BreakpointsResult{Element: ui.Box(c)}
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cur := ui.Local(res.Element, lineKey{}, func() int { return 0 })
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*cur = min(*cur, len(lines)-1)
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res.Element.Children(func() {
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shell, base, st, picked := pixel.Pad(c, text, 1, len(lines), w, pixel.LineHeight, cur, o.Disabled)
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if picked >= 0 {
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n := picked + 1
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marks[n], res.Changed = !marks[n], true
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if !marks[n] {
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delete(marks, n)
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}
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slog.Debug("8bit: breakpoints", "label", text, "line", n, "on", marks[n])
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}
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say := strconv.Itoa(*cur + 1)
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if marks[*cur+1] {
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say += ", " + k.Msg("breakpoint")
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}
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base.Description(fmt.Sprintf("%s: %s", say, lines[*cur]))
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at := *cur
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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off := 0
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for i, l := range lines {
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y, from := i*pixel.LineHeight, off
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off += len(l) + 1
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if i == at && st.Focus {
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g.Cursor(0, y, w, pixel.LineHeight)
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}
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if marks[i+1] {
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g.Disc(5, y+6, 3, pixel.Bad)
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}
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n := strconv.Itoa(i + 1)
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g.Text(gutter-6-pixel.Measure(n), y, n, pixel.Faint, 1)
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colored(g, gutter, y, l, slots[from:from+len(l)])
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}
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g.Finish(st)
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})
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})
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return res
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}
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