Fifteen shop components: PriceTag, Wallet, ShopItem, Cart, Receipt, Checkout, CurrencyConvert, SaleBadge, Quantity, PricingTiers, Coupon, DailyReward, BidTicker, TradeWindow and VendingMachine. Receipt prints dot by dot with feed holes and a torn edge; Coupon cuts real notches; SaleBadge is a sixteen-point starburst; VendingMachine sells A1 to D4 by code and drops the snack into its tray. Sums are checked against overflow, TradeWindow withdraws both confirms on any change to an offer, and a disabled Checkout veils its inert content. text.Odometer now counts digits as text, steps at 15 fps as S5 asks, draws exact digits at rest and lands rolls that floats would stall.
121 lines
3.5 KiB
Go
121 lines
3.5 KiB
Go
// Package gallery shows every component live, in every palette.
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package gallery
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import (
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"embed"
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"fmt"
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"reflect"
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"runtime"
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"slices"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Entry is one page: a component or an engine foundation.
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type Entry struct {
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// ID is 1–500 for components, 0 for foundations.
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ID int
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Name, Zh string
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Category string
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Summary string
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Demo func(c *ui.Context, log func(string))
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}
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type Category struct {
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Key, Name, Zh string
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Icon *pixel.Sprite
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}
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var Categories = []Category{
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{"foundations", "Foundations", "基础", icon.Palette},
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{"layout", "Layout", "布局", icon.Grid},
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{"text", "Text", "文字", icon.FileText},
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{"display", "Display", "展示", icon.Image},
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{"input", "Input", "输入", icon.Edit},
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{"feedback", "Feedback", "反馈", icon.Info},
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{"navigation", "Navigation", "导航", icon.Map},
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{"data", "Data", "数据", icon.List},
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{"overlay", "Overlay", "浮层", icon.Copy},
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{"datetime", "Date & Time", "日期时间", icon.Calendar},
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{"chart", "Chart", "图表", icon.Sort},
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{"game", "Game", "游戏", icon.Gamepad},
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{"fx", "Effects", "特效", icon.Sparkle},
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{"chat", "Chat", "聊天", icon.Chat},
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{"media", "Media", "媒体", icon.Music},
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{"code", "Code", "代码", icon.Code},
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{"account", "Account", "账户", icon.User},
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{"files", "Files", "文件", icon.Folder},
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{"project", "Project", "项目", icon.Flag},
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{"shop", "Shop", "商店", icon.Cart},
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{"agent", "Agent", "智能体", icon.Robot},
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{"desk", "Desk", "桌面", icon.Save},
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{"tabletop", "Tabletop", "桌游", icon.Crown},
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}
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var entries = slices.Concat(foundationEntries, layoutEntries, textEntries, displayEntries, inputEntries, controlEntries, feedbackEntries, navigationEntries, dataEntries, recordEntries, overlayEntries, popupEntries, datetimeEntries, timeEntries, chartEntries, plotEntries, gameEntries, rpgEntries, screenEntries, lootEntries, fxEntries, screenFxEntries, chatEntries, mailEntries, mediaEntries, studioEntries, codeEntries, debugEntries, accountEntries, playerEntries, filesEntries, storageEntries, projectEntries, teamEntries, shopEntries, marketEntries)
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func Entries() []Entry { return entries }
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func (e Entry) Slug() string {
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s := strings.ToLower(strings.ReplaceAll(e.Name, " ", "-"))
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if e.ID == 0 {
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return s
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}
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return fmt.Sprintf("%03d-%s", e.ID, s)
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}
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func (e Entry) Path() string {
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if e.ID == 0 {
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return "/f/" + e.Slug()
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}
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return "/c/" + e.Slug()
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}
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//go:embed demos_*.go
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var demoFiles embed.FS
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var codes = sources()
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// Code is the source of the entry's demo function.
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func (e Entry) Code() string {
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src, ok := codes[funcName(e.Demo)]
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if !ok {
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panic("gallery: no source for " + funcName(e.Demo))
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}
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return src
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}
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func funcName(f any) string {
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n := runtime.FuncForPC(reflect.ValueOf(f).Pointer()).Name()
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return n[strings.LastIndex(n, ".")+1:]
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}
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// sources indexes every top-level demo function by name.
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func sources() map[string]string {
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files, err := demoFiles.ReadDir(".")
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if err != nil {
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panic(err)
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}
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out := map[string]string{}
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for _, f := range files {
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b, err := demoFiles.ReadFile(f.Name())
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if err != nil {
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panic(err)
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}
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for _, part := range strings.Split(string(b), "\nfunc ")[1:] {
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end := strings.Index(part, "\n}\n")
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if end < 0 {
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panic("gallery: unterminated func in " + f.Name())
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}
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if name := part[:strings.IndexAny(part, "( ")]; name != "" {
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out[name] = "func " + part[:end+2]
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}
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}
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}
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return out
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}
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