Files
8bitMyGoUI/chart/bulletchart.go
T
ZacharyZhang-NY 596c62e026 Add chart components 216-245; step-aware ticks, font-aware labels
Bars, lines, areas, pies, donuts, radar, histogram, scatter, bubbles,
heatmaps, gauge, bullet, funnel, waterfall, treemap, candles, box
plots, steps, rings, legend, axis, crosshair, polar area, pyramid,
spectrum bars and win-loss strips, each drawn dot by dot. Ticks follow
1-2-5 steps and print as precisely as their step needs; a label row
uses micro letters or the pixel font as a whole. Descriptions carry the
data in numbers. Bad data panics.
2026-10-12 00:58:44 -04:00

46 lines
1.4 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package chart
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type BulletChartOptions struct {
// Width is in dots; zero means 160.
Width int
}
// BulletChart lays a bar on rising ranges and a target.
func BulletChart(c *ui.Context, text string, value, target float64, ranges []float64, o BulletChartOptions) *ui.Element {
k := pixel.K(c)
if len(ranges) == 0 {
panic("chart: BulletChart needs ranges")
}
span(ranges, []float64{value, target})
for i, r := range ranges {
if r <= 0 || i > 0 && r <= ranges[i-1] {
panic(fmt.Sprintf("chart: BulletChart ranges %v must rise above zero", ranges))
}
}
end := ranges[len(ranges)-1]
if value < 0 || value > end || target < 0 || target > end {
panic(fmt.Sprintf("chart: BulletChart value %v or target %v outside 0–%v", value, target, end))
}
w := pixel.Or("BulletChart Width", o.Width, 160)
x := func(v float64) int { return int(v / end * float64(w-1)) }
return ui.Box(c).Size(k.D(w), k.D(14)).Role(ui.RoleMeter).Label(text).Description(num(value) + " / " + num(target)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
from := 0
for i, band := range ranges {
to := x(band) + 1
g.Dither(from, 0, to-from, 14, pixel.Well, pixel.Shade, 12-12*i/len(ranges))
from = to
}
g.Rect(0, 5, max(1, x(value)), 4, pixel.Ink)
g.Rect(min(x(target), w-2), 2, 2, 10, pixel.Accent)
})
}