Files
8bitMyGoUI/data/itemslot.go
T
ZacharyZhang-NY 03680980da Add data components 151-175; clear MyGo row highlights
Lists, tables, trees, grids, inventories and records in data/.
Outline and GridView build on ui.List: ui.Outline strokes its arrows
and ui.GridView spaces and tints items. The pixel theme keeps MyGo's
row highlights clear so scrolled rows stay on whole dots; off lists
take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions
Label and exports Rarity.Slot.
2026-10-11 22:29:07 -04:00

71 lines
1.8 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package data
import (
"fmt"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Item is what a slot holds; no Sprite means empty.
type Item struct {
Sprite *pixel.Sprite
Name string
// Count shows when above one.
Count int
Rarity display.Rarity
}
type ItemSlotOptions struct {
// Cooldown, 0 to 1, veils the slot downward.
Cooldown float64
Selected bool
}
// ItemSlot shows an item, count, rarity edge and cooldown.
func ItemSlot(c *ui.Context, it Item, o ItemSlotOptions) *ui.Element {
k := pixel.K(c)
if !(o.Cooldown >= 0 && o.Cooldown <= 1) {
panic(fmt.Sprintf("data: Cooldown %v outside 0–1", o.Cooldown))
}
return ui.Box(c).Role(ui.RoleImage).Label(itemName(it)).Size(k.D(slotSize), k.D(slotSize)).Draw(func(p *ui.Painter, r ui.Rect) {
slot(k.Canvas(p, r), 0, 0, it, o.Cooldown, o.Selected)
})
}
const slotSize = 22
// itemName reads an item with its count.
func itemName(it Item) string {
if it.Count > 1 {
return it.Name + " ×" + strconv.Itoa(it.Count)
}
return it.Name
}
// slot draws a slot with its top-left at x, y.
func slot(g pixel.Canvas, x, y int, it Item, cool float64, chosen bool) {
edge := pixel.Edge
if it.Sprite != nil {
edge = it.Rarity.Slot()
}
if chosen {
g.Rect(x, y, slotSize, slotSize, pixel.Accent)
}
g.Rect(x+1, y+1, slotSize-2, slotSize-2, edge)
g.Rect(x+2, y+2, slotSize-4, slotSize-4, pixel.Well)
if sp := it.Sprite; sp != nil {
g.Sprite(x+2+(slotSize-4-sp.W)/2, y+2+(slotSize-4-sp.H)/2, sp, 0, pixel.Ink, 1)
}
if h := int(cool * (slotSize - 4)); h > 0 {
g.Veil(x+2, y+2, slotSize-4, h, pixel.Shade, 10)
}
if it.Count > 1 {
n := strconv.Itoa(it.Count)
g.Micro(x+slotSize-2-pixel.MicroWidth(n), y+slotSize-8, n, pixel.Ink, 1)
}
}