Files
8bitMyGoUI/overlay/alertdialog.go
T
ZacharyZhang-NY 5c3c883b7d Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus,
popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG
dialogue box, notifications, a pause menu and a dithered title card.
Kit.Cue moves from feedback to pixel.
2026-10-11 23:11:46 -04:00

85 lines
2.6 KiB
Go

package overlay
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
type AlertDialogOptions struct {
// Icon heads the message; nil means a warning sign.
Icon *pixel.Sprite
// Buttons label the answers; nil means OK.
Buttons []string
// Default is the button Enter presses.
Default int
Disabled bool
}
type AlertDialogResult struct {
Element *ui.Element
// Pressed is the button pressed this frame, or -1.
Pressed int
Closed bool
}
// AlertDialog asks for an answer; Enter presses the default.
func AlertDialog(c *ui.Context, title, message string, open *bool, o AlertDialogOptions) AlertDialogResult {
k := pixel.K(c)
buttons, art := o.Buttons, o.Icon
if buttons == nil {
buttons = []string{k.Msg("ok")}
}
if art == nil {
art = icon.Warning
}
if o.Default < 0 || o.Default >= len(buttons) {
panic(fmt.Sprintf("overlay: AlertDialog Default %d of %d buttons", o.Default, len(buttons)))
}
was := *open
res := AlertDialogResult{Pressed: -1}
press := func(i int) { res.Pressed, *open = i, false }
res.Element = ui.DialogBase(c, open, func(back, panel *ui.Element) {
dim(k, back, pixel.Back, 8)
panel.Width(k.D(220)).Role(ui.RoleAlertDialog).Label(title).Description(message).Focusable().FocusRing(false)
if panel.Shortcut(0, ui.KeyEnter) && !o.Disabled && !pixel.Current(c).Inert {
press(o.Default)
}
panel.Children(func() {
pixel.Harbor(c, panel, func() {
layout.Window(c, layout.WindowOptions{Title: title}, func() {
ui.Row(c).Gap(k.D(8)).Children(func() {
ui.Box(c).Size(k.D(art.W*2), k.D(art.H*2)).Shrink(0).Draw(func(p *ui.Painter, r ui.Rect) {
k.Canvas(p, r).Sprite(0, 0, art, 0, pixel.Warn, 2)
})
ui.Column(c).Grow(1).Children(func() { text.Paragraph(c, message, text.ParagraphOptions{}) })
})
ui.Row(c).Gap(k.D(4)).Justify(ui.End).Padding(k.D(6), 0, 0, 0).Children(func() {
for i, b := range buttons {
v := input.Normal
if i == o.Default {
v = input.Primary
}
if input.Button(c, b, input.ButtonOptions{Size: input.Small, Variant: v, Disabled: o.Disabled}).Clicked {
press(i)
}
}
})
})
})
})
})
res.Closed = was && !*open && res.Pressed < 0
if res.Pressed >= 0 || res.Closed {
slog.Debug("8bit: alert", "title", title, "pressed", res.Pressed, "closed", res.Closed)
}
return res
}