Dialogs on DialogBase with focusable panels that harbor parked focus, popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG dialogue box, notifications, a pause menu and a dithered title card. Kit.Cue moves from feedback to pixel.
47 lines
1.3 KiB
Go
47 lines
1.3 KiB
Go
package overlay
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ProgressDialogOptions struct {
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Disabled bool
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}
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type ProgressDialogResult struct {
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Element *ui.Element
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// Canceled is CANCEL, Escape or a click outside.
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Canceled bool
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}
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// ProgressDialog holds the view on a progress bar with CANCEL.
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func ProgressDialog(c *ui.Context, title string, value float64, open *bool, o ProgressDialogOptions) ProgressDialogResult {
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k := pixel.K(c)
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was := *open
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var res ProgressDialogResult
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res.Element = ui.DialogBase(c, open, func(back, panel *ui.Element) {
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dim(k, back, pixel.Back, 8)
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panel.Width(k.D(200)).Label(title).Focusable().FocusRing(false).Children(func() {
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pixel.Harbor(c, panel, func() {
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layout.Window(c, layout.WindowOptions{Title: title}, func() {
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ui.Column(c).Gap(k.D(6)).AlignItems(ui.Stretch).Children(func() {
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feedback.Progress(c, title, value, feedback.ProgressOptions{})
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actions(c, []string{k.Msg("cancel")}, o.Disabled, func(int) { *open = false })
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})
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})
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})
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})
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})
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res.Canceled = was && !*open
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if res.Canceled {
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slog.Debug("8bit: progress canceled", "title", title, "value", value)
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}
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return res
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}
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