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8bitMyGoUI/layout/viewport.go
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package layout
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ViewportOptions struct {
// W×H is the virtual screen in dots; zero means 160×144.
W, H int
}
// Viewport fills its parent and draws children at W×H dots.
func Viewport(c *ui.Context, o ViewportOptions, children func()) *ui.Element {
k := pixel.K(c)
vw, vh := orDef("Viewport W", o.W, 160), orDef("Viewport H", o.H, 144)
base := int(k.Dot())
outer := ui.Box(c).Fill()
was := outer.Bounds()
d := fit(vw, vh, was.W, was.H, base)
// Offsets stay whole outer dots, so both grids line up.
x := (int(was.W)/base - vw*d/base) / 2 * base
y := (int(was.H)/base - vh*d/base) / 2 * base
return outer.Draw(func(p *ui.Painter, r ui.Rect) {
if r.W != was.W || r.H != was.H {
c.Invalidate()
}
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, g.H, pixel.Back)
}).Children(func() {
s := pixel.Current(c)
s.Dot = d
pixel.Scope(c, s, func() {
ui.Box(c).Absolute().Left(float32(max(0, x))).Top(float32(max(0, y))).Size(float32(vw*d), float32(vh*d)).Clip().Children(children)
})
})
}
// fit picks the largest fitting multiple of base, ≤ 4.
func fit(w, h int, roomW, roomH float32, base int) int {
d := base
for d+base <= 4 && float32(w*(d+base)) <= roomW && float32(h*(d+base)) <= roomH {
d += base
}
return d
}