Files
8bitMyGoUI/layout/statusbar.go
T

35 lines
956 B
Go

package layout
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// StatusBar shows segments split by sunken dividers; the first grows.
func StatusBar(c *ui.Context, segments ...string) *ui.Element {
k := pixel.K(c)
return ui.Row(c).FillWidth().Height(k.D(pixel.LineHeight + 3)).AlignItems(ui.Stretch).Role(ui.RoleStatus).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, g.H, pixel.Face)
g.HLine(0, 0, g.W, pixel.Edge)
g.HLine(0, 1, g.W, pixel.Lit)
}).Children(func() {
for i, s := range segments {
if i > 0 {
ui.Box(c).Width(k.D(2)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.VLine(0, 3, g.H-5, pixel.Shade)
g.VLine(1, 3, g.H-5, pixel.Lit)
})
}
seg := ui.Box(c).Padding(k.D(2), k.D(6), 0, k.D(6)).Children(func() {
pixel.Text(c, s, pixel.TextOptions{})
})
if i == 0 {
seg.Grow(1).Clip()
}
}
})
}