Files
8bitMyGoUI/desk/startmenu.go
T
ZacharyZhang-NY 7800003418 Add desk components 466-485 and icon.Bomb
Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar,
StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel,
TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock,
RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen.

The calculator really adds up and calls division by zero GAME OVER;
Minesweeper and Snake are playable, first click always safe; START
cascades its submenus without moving the rows already open; windows
drag by whole dots; the screensaver's logo changes color at each wall
and sparkles in a corner; the defragmenter is oddly soothing. Clocks
that step back hold at zero, and typed or copied text never reaches
the log.

icon.Bomb is the new 12x12 mine.
2026-10-12 13:13:44 -04:00

265 lines
6.8 KiB
Go

package desk
import (
"fmt"
"log/slog"
"slices"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Program is a START entry; with Programs, a submenu.
type Program struct {
Name string
Icon *pixel.Sprite
Programs []Program
}
type StartMenuOptions struct {
Disabled bool
}
type StartMenuResult struct {
Element *ui.Element
// Launched is the program run this frame, as "GAMES/SNAKE".
Launched string
}
type startKey struct{}
// start is the open menu: each open level's lit row.
type start struct {
open bool
path []int
ptr [2]float32
}
const rowH = pixel.LineHeight + 2
// StartMenu is the START button and its cascading programs.
func StartMenu(c *ui.Context, text string, programs []Program, o StartMenuOptions) StartMenuResult {
k := pixel.K(c)
checkPrograms(programs)
off := o.Disabled || pixel.Current(c).Inert
b := input.Button(c, k.Msg("start"), input.ButtonOptions{Icon: icon.Gamepad, Label: text, Disabled: o.Disabled})
m := ui.Local(b.Element, startKey{}, func() start { return start{} })
if off {
// Closing on disable must not return focus to it.
if m.open {
c.Root().Focus()
}
m.open = false
}
res := StartMenuResult{Element: b.Element}
// It rises from a taskbar, so Up opens it too.
switch {
case b.Clicked && m.open:
m.open = false
case b.Clicked, !m.open && !off && b.Element.Shortcut(0, ui.KeyUp):
m.open, m.path = true, []int{0}
}
if m.open {
m.fit(programs)
res.Launched = m.keys(b.Element.Shortcut, programs)
}
if run := m.list(c, k, b.Element, programs); run != "" {
res.Launched = run
}
if res.Launched != "" {
slog.Debug("8bit: start menu launched", "label", text, "program", res.Launched)
}
return res
}
// checkPrograms fails on blank, slashed or twin names.
func checkPrograms(ps []Program) {
if len(ps) == 0 {
panic("desk: a START menu level is empty")
}
seen := map[string]bool{}
for _, p := range ps {
sprite("StartMenu "+p.Name, p.Icon)
if p.Name == "" || strings.Contains(p.Name, "/") || seen[p.Name] {
panic(fmt.Sprintf("desk: START menu program %q is blank, slashed or twice", p.Name))
}
seen[p.Name] = true
if p.Programs != nil {
checkPrograms(p.Programs)
}
}
}
// fit trims the path to the programs now given.
func (m *start) fit(ps []Program) {
items := ps
for d, i := range m.path {
if i >= len(items) {
m.path = append(m.path[:d], len(items)-1)
return
}
if d+1 < len(m.path) {
if items = items[i].Programs; items == nil {
m.path = m.path[:d+1]
return
}
}
}
}
// level is the programs at a depth of the path.
func level(ps []Program, path []int, depth int) []Program {
for _, i := range path[:depth] {
ps = ps[i].Programs
}
return ps
}
// launch closes the menu and names the path's program.
func (m *start) launch(ps []Program) string {
names := make([]string, len(m.path))
for d, i := range m.path {
names[d] = level(ps, m.path, d)[i].Name
}
m.open = false
return strings.Join(names, "/")
}
// keys walks the deepest level; Right or Enter goes in.
func (m *start) keys(short func(ui.Modifiers, ui.Key) bool, ps []Program) string {
down, up, left, right := short(0, ui.KeyDown), short(0, ui.KeyUp), short(0, ui.KeyLeft), short(0, ui.KeyRight)
enter, space := short(0, ui.KeyEnter), short(0, ui.KeySpace)
d := len(m.path) - 1
items := level(ps, m.path, d)
switch {
case down:
m.path[d] = (m.path[d] + 1) % len(items)
case up:
m.path[d] = (m.path[d] - 1 + len(items)) % len(items)
case left && d > 0:
m.path = m.path[:d]
case (right || enter || space) && items[m.path[d]].Programs != nil:
m.path = append(m.path, 0)
case enter || space:
return m.launch(ps)
}
return ""
}
// list shows each open level beside its parent row.
func (m *start) list(c *ui.Context, k pixel.Kit, anchor *ui.Element, ps []Program) string {
run := ""
ui.PopoverBase(c, anchor, &m.open, func(panel *ui.Element) {
// Only a pointer that moves lights the row under it.
px, py, over := panel.PointerPosition()
moved := over && [2]float32{px, py} != m.ptr
m.ptr = [2]float32{px, py}
path := slices.Clone(m.path)
// Submenus grow away from START, so open rows hold still.
below, align := panel.Bounds().Y > anchor.Bounds().Y, ui.End
if below {
align = ui.Start
}
panel.Children(func() {
ui.Row(c).AlignItems(align).Children(func() {
shift := 0
for d := range path {
items := level(ps, path, d)
col := ui.Column(c).Padding(k.D(3))
// A submenu lines up with its parent row.
if d > 0 && below {
shift += path[d-1] * rowH
col.Margin(k.D(shift), 0, 0, 0)
}
if d > 0 && !below {
shift += (len(level(ps, path, d-1)) - 1 - path[d-1]) * rowH
col.Margin(0, 0, k.D(shift), 0)
}
col.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
}).Children(func() {
ui.Row(c).Children(func() {
if d == 0 {
banner(c, k, len(items))
}
ui.Column(c).Children(func() {
for i, p := range items {
if r := m.row(c, k, p, d, i, moved); r == launched {
run = m.launch(ps)
}
}
})
})
})
}
})
})
})
return run
}
type rowEvent int
const (
quiet rowEvent = iota
launched
)
// row is one program; hover or click opens a submenu.
func (m *start) row(c *ui.Context, k pixel.Kit, p Program, d, i int, moved bool) rowEvent {
w := 20 + pixel.Measure(p.Name) + 16
row := ui.Row(c).Height(k.D(rowH)).MinWidth(k.D(w)).Role(ui.RoleListItem).Label(p.Name)
// open lights the row and shows its submenu, if any.
open := func() {
m.path = append(m.path[:d], i)
if p.Programs != nil {
m.path = append(m.path, 0)
}
}
// A level a row before closed takes no input.
ev, alive := quiet, len(m.path) > d
shut := alive && m.path[d] == i && len(m.path) == d+1 && p.Programs != nil
if alive && moved && row.Hovered() && (m.path[d] != i || shut) {
open()
c.Invalidate()
}
if alive && row.Clicked() {
open()
if p.Programs == nil {
ev = launched
}
}
row.Draw(func(pt *ui.Painter, r ui.Rect) {
g := k.Canvas(pt, r)
ink := pixel.Ink
if len(m.path) > d && m.path[d] == i {
g.Rect(0, 0, g.W, g.H, pixel.Accent)
ink = pixel.AccentInk
}
g.Sprite(2, (g.H-p.Icon.H)/2, p.Icon, 0, ink, 1)
g.Text(18, 1, p.Name, ink, 1)
if p.Programs != nil {
for j := range 4 {
g.VLine(g.W-8+j, g.H/2-3+j, 7-2*j, ink)
}
}
})
return ev
}
// banner is START's dithered side strip.
func banner(c *ui.Context, k pixel.Kit, rows int) {
ui.Box(c).Size(k.D(10), k.D(rows*rowH)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for b := range 17 {
top, foot := b*g.H/17, (b+1)*g.H/17
g.Dither(0, top, g.W, foot-top, pixel.Accent, pixel.Magic, 16-b)
}
})
}