Files
8bitMyGoUI/game/charactersheet.go
T
ZacharyZhang-NY f48075230f Add game components 246-268; data.DrawSlot, Canvas.TextVeil
Health, mana and experience bars, quarter hearts, lives, a spinning
coin counter, score board, stage timer, minimap with fog, compass,
hotbar, paper-doll equipment, skill tree, skill buttons with cooldown
wipes, status effects, a boss bar, damage numbers, quest log and
tracker, party frames, character sheet, level-up screen and shop.
data exports DrawSlot so every slot looks alike; pixel adds TextVeil
for dissolving text. Messages the font cannot draw are fixed and
TestMessagesHaveGlyphs holds every message to the font.
2026-10-12 01:53:20 -04:00

64 lines
2.0 KiB
Go

package game
import (
"fmt"
"strconv"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
// Stat is a named number on a sheet.
type Stat struct {
Name string
Value int
}
// Character is who a character sheet describes.
type Character struct {
Name, Class string
Level int
Portrait *pixel.Sprite
Stats []Stat
}
type CharacterSheetOptions struct{}
// CharacterSheet shows a portrait, name, class, level and stats.
func CharacterSheet(c *ui.Context, h Character, o CharacterSheetOptions) *ui.Element {
k := pixel.K(c)
if h.Portrait == nil || h.Level < 1 {
panic(fmt.Sprintf("game: character %q needs a portrait and a level (%d)", h.Name, h.Level))
}
name, value := 0, 0
stats := make([]string, len(h.Stats))
for i, s := range h.Stats {
name, value = max(name, pixel.Measure(s.Name)), max(value, pixel.Measure(strconv.Itoa(s.Value)))
stats[i] = s.Name + " " + strconv.Itoa(s.Value)
}
return ui.Row(c).Gap(k.D(8)).AlignItems(ui.Start).Role(ui.RoleGroup).Label(h.Name).Children(func() {
ui.Box(c).Size(k.D(40), k.D(40)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, 40, 40, pixel.Sunken, pixel.Well)
g.Sprite(2, 2, h.Portrait, 0, pixel.Ink, 3)
})
ui.Column(c).Gap(k.D(3)).Children(func() {
text.ShadowText(c, h.Name, text.ShadowTextOptions{Scale: 2})
pixel.Text(c, h.Class+" "+fmt.Sprintf(k.Msg("level"), h.Level), pixel.TextOptions{Slot: pixel.Faint})
// Stats stand in a column: names Faint, values right-aligned.
w := name + 8 + value
ui.Box(c).Role(ui.RoleText).Label(strings.Join(stats, ", ")).Size(k.D(w), k.D(len(h.Stats)*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, s := range h.Stats {
n := strconv.Itoa(s.Value)
g.Text(0, i*pixel.LineHeight, s.Name, pixel.Faint, 1)
g.Text(w-pixel.Measure(n), i*pixel.LineHeight, n, pixel.Ink, 1)
}
})
})
})
}