Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
39 lines
1.2 KiB
Go
39 lines
1.2 KiB
Go
// Package account holds settings, sign-in and player screens.
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package account
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import (
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"fmt"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// players are the arcade colors of P1 to P4.
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var players = [4]pixel.Slot{pixel.Bad, pixel.Info, pixel.Good, pixel.Warn}
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// choice panics unless *i points into n choices.
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func choice(name string, i *int, n int) {
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if n == 0 || *i < 0 || *i >= n {
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panic(fmt.Sprintf("account: %s choice %d of %d", name, *i, n))
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}
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}
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// words is a message split on spaces, as option names.
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func words(k pixel.Kit, key string) []string { return strings.Fields(k.Msg(key)) }
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// caption is a line of micro text named for readers.
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func caption(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot) *ui.Element {
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return ui.Box(c).Size(k.D(pixel.MicroWidth(s)), k.D(5)).Role(ui.RoleText).Label(s).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Micro(0, 0, s, slot, 1)
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})
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}
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// mark draws s unnamed, beside the control that names it.
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func mark(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot, w int) *ui.Element {
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return ui.Box(c).Size(k.D(max(w, pixel.Measure(s))), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Text(0, 0, s, slot, 1)
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})
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}
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