Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
66 lines
2.0 KiB
Go
66 lines
2.0 KiB
Go
package account
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import (
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/datetime"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Session is a signed-in device and when it was seen.
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type Session struct {
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Device string
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Icon *pixel.Sprite
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Seen time.Time
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Current bool
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}
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type SessionListOptions struct {
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// Width is in dots; zero means 240.
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Width int
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Disabled bool
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}
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type SessionListResult struct {
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Element *ui.Element
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// SignedOut is the session signed out this frame, else -1.
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SignedOut int
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}
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// SessionList lists signed-in devices, each with SIGN OUT.
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func SessionList(c *ui.Context, text string, sessions []Session, o SessionListOptions) SessionListResult {
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k := pixel.K(c)
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res := SessionListResult{SignedOut: -1}
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res.Element = ui.Column(c).Width(k.D(pixel.Or("SessionList Width", o.Width, 240))).Gap(k.D(4)).Role(ui.RoleList).Label(text).Children(func() {
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for i, s := range sessions {
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ui.Row(c).FillWidth().Gap(k.D(4)).AlignItems(ui.Center).Role(ui.RoleListItem).Children(func() {
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if s.Icon != nil {
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ui.Box(c).Size(k.D(s.Icon.W), k.D(s.Icon.H)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Sprite(0, 0, s.Icon, 0, pixel.Ink, 1)
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})
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}
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ui.Column(c).Grow(1).Children(func() {
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pixel.Text(c, s.Device, pixel.TextOptions{MaxLines: 1})
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// This device is here now; others say when.
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if s.Current {
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pixel.Text(c, k.Msg("this_device"), pixel.TextOptions{Slot: pixel.Good})
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} else {
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datetime.RelativeTime(c, s.Seen, datetime.RelativeTimeOptions{})
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}
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})
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if input.Button(c, k.Msg("sign_out"), input.ButtonOptions{Size: input.Small, Variant: input.Danger, Disabled: o.Disabled, Label: k.Msg("sign_out") + " " + s.Device}).Clicked {
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res.SignedOut = i
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}
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})
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}
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})
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if res.SignedOut >= 0 {
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slog.Debug("8bit: session list sign out", "label", text, "session", res.SignedOut)
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}
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return res
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}
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