Files
8bitMyGoUI/agent/subagentparty.go
T
ZacharyZhang-NY d60d53ef90 Add agent components 451-465 and icon.Crystal
Fifteen components that dress an AI agent's work as an RPG party:
AgentCard, ToolCall, PlanQuest, ThinkingOrb, TokenMana, ApprovalPrompt,
AgentLog, SubAgentParty, MemoryCrystals, AgentStatus, DiffScroll,
ModelSelect, PromptBox, CostCoins and Checkpoints.

The context window is HP and the token budget MP; tool calls are spells
that CAST, glow, then land OK or FAILED; the transcript reads as a battle
log whose newest line types itself out; models line up like fighters.
Busy signs keep moving under Reduce Motion, decoration stops. Commands
and prompts never reach the log, and a veiled PromptBox casts nothing.

icon.Crystal is the new 12x12 save and memory crystal.
2026-10-12 12:03:44 -04:00

88 lines
2.4 KiB
Go

package agent
import (
"fmt"
"slices"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Member is a summoned agent and those it summoned.
type Member struct {
Name string
Status Status
Summoned []Member
}
type SubAgentPartyOptions struct {
// Width is in dots; zero means 200.
Width int
}
// partyRow: a member, and per depth whether its branch ends.
type partyRow struct {
m Member
last []bool
}
// SubAgentParty draws the summoning tree, each agent with its status.
func SubAgentParty(c *ui.Context, text string, party []Member, o SubAgentPartyOptions) *ui.Element {
k := pixel.K(c)
w := pixel.Or("SubAgentParty Width", o.Width, 200)
var rows []partyRow
var flat func(ms []Member, last []bool)
flat = func(ms []Member, last []bool) {
for i, m := range ms {
l := append(slices.Clone(last), i == len(ms)-1)
rows = append(rows, partyRow{m, l})
flat(m.Summoned, l)
}
}
flat(party, nil)
if len(rows) == 0 {
panic("agent: SubAgentParty has nobody")
}
said := make([]string, len(rows))
for i, r := range rows {
word, _ := r.m.Status.look(k)
depth := len(r.last) - 1
if need := depth*12 + 18 + 24 + pixel.Measure(word); r.m.Name == "" || w < need {
panic(fmt.Sprintf("agent: SubAgentParty member %q needs Width %d", r.m.Name, need))
}
said[i] = r.m.Name + ", " + word
}
return ui.Box(c).Size(k.D(w), k.D(len(rows)*pixel.LineHeight)).Role(ui.RoleImage).Label(text).Description(strings.Join(said, "; ")).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, row := range rows {
y, depth := i*pixel.LineHeight, len(row.last)-1
// Lines run from each summoner down to its summoned.
for a := 1; a < depth; a++ {
if !row.last[a] {
g.VLine((a-1)*12+5, y, pixel.LineHeight, pixel.Edge)
}
}
if depth > 0 {
x := (depth-1)*12 + 5
g.VLine(x, y, 8, pixel.Edge)
if !row.last[depth] {
g.VLine(x, y+8, pixel.LineHeight-8, pixel.Edge)
}
g.HLine(x, y+7, 7, pixel.Edge)
}
word, slot := row.m.Status.look(k)
x := depth * 12
g.Sprite(x, y+2, icon.Robot, 0, slot, 1)
if len(row.m.Summoned) > 0 {
g.VLine(x+5, y+14, 2, pixel.Edge)
}
ww := pixel.Measure(word)
g.Text(x+14, y, pixel.Wrap(row.m.Name, w-x-18-ww, 1)[0], pixel.Ink, 1)
g.Text(w-ww, y, word, slot, 1)
}
})
}