Files
8bitMyGoUI/chat/chatlog.go
T
ZacharyZhang-NY 51af14709d Add code components 366-385; ScrollArea Follow, editor sync
A terminal with history, a Go-colored code block, a log viewer that
follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME
OVER crash screen, an FPS meter, profiler bars, breakpoints,
variables, command history, a shortcut list, a debug grid, a pixel
editor that exports string art, a palette editor, a sprite sheet, a
glyph map and a 6502 register view.

layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode
takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art
writes MustSprite art. pixel.Editor takes the caller's value at each
input event, so a value changed between frames is never typed onto.
2026-10-12 07:18:30 -04:00

29 lines
895 B
Go

package chat
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ChatLogOptions struct {
// Width and Height are dots; zeros mean 220 by 140.
Width, Height int
}
type logKey struct{}
// ChatLog scrolls messages and follows the end while there.
func ChatLog(c *ui.Context, text string, o ChatLogOptions, content func()) *ui.Element {
k := pixel.K(c)
w, h := pixel.Or("ChatLog Width", o.Width, 220), pixel.Or("ChatLog Height", o.Height, 140)
box := ui.Box(c).Size(k.D(w), k.D(h))
s := ui.Local(box, logKey{}, func() ui.ScrollState { return ui.ScrollState{} })
return box.Children(func() {
layout.ScrollArea(c, s, layout.ScrollAreaOptions{Label: text, Follow: true}, func() {
ui.Column(c).FillWidth().Padding(k.D(4)).Gap(k.D(4)).Children(content)
}).Element.Fill()
})
}