Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar, StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel, TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock, RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen. The calculator really adds up and calls division by zero GAME OVER; Minesweeper and Snake are playable, first click always safe; START cascades its submenus without moving the rows already open; windows drag by whole dots; the screensaver's logo changes color at each wall and sparkles in a corner; the defragmenter is oddly soothing. Clocks that step back hold at zero, and typed or copied text never reaches the log. icon.Bomb is the new 12x12 mine.
181 lines
4.1 KiB
Go
181 lines
4.1 KiB
Go
package desk
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import (
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"log/slog"
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"math"
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"strconv"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CalculatorOptions struct {
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Disabled bool
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}
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type CalculatorResult struct {
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Element *ui.Element
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// Changed is a key pressed this frame.
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Changed bool
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}
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type calcKey struct{}
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// calc is the entry, total, waiting sign and cursor.
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type calc struct {
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entry, op string
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acc float64
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over bool
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cur int
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}
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var calcKeys = []string{"7", "8", "9", "÷", "4", "5", "6", "×", "1", "2", "3", "-", "C", "0", "=", "+"}
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// signs are keyboard keys for the operator keys.
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var signs = []struct {
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mods ui.Modifiers
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key ui.Key
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sign string
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}{{0, ui.KeyMinus, "-"}, {0, ui.KeySlash, "÷"}, {0, ui.KeyEqual, "="}, {ui.Shift, ui.KeyEqual, "+"}, {ui.Shift, ui.Key8, "×"}, {0, ui.KeyC, "C"}}
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const keyW, keyH = 24, 20
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// Calculator works: digits, signs, = and C; ÷0 ends it.
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func Calculator(c *ui.Context, text string, o CalculatorOptions) CalculatorResult {
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k := pixel.K(c)
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col := ui.Column(c).Gap(k.D(4))
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cl := ui.Local(col, calcKey{}, func() calc { return calc{} })
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res := CalculatorResult{}
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res.Element = col.Children(func() {
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screen := ui.Box(c).Size(k.D(4*keyW), k.D(pixel.LineHeight+6)).Role(ui.RoleStatus)
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shell, base, st, picked := pixel.Pad(c, text, 4, len(calcKeys), keyW, keyH, &cl.cur, o.Disabled)
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// Digits and signs typed on the keyboard press their keys.
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if picked < 0 && !base.IsDisabled() && !pixel.Typing(c) {
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for i := range 10 {
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if base.Shortcut(0, ui.Key0+ui.Key(i)) {
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picked = indexOf(strconv.Itoa(i))
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}
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}
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for _, s := range signs {
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if base.Shortcut(s.mods, s.key) {
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picked = indexOf(s.sign)
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}
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}
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}
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if picked >= 0 {
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cl.press(calcKeys[picked])
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res.Changed = true
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slog.Debug("8bit: calculator", "label", text, "key", calcKeys[picked])
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}
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shown, ink := cl.display(), pixel.Ink
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if cl.over {
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shown, ink = k.Msg("game_over"), pixel.Bad
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}
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screen.Label(shown).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Sunken, pixel.Well)
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s := pixel.Wrap(shown, g.W-8, 1)[0]
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g.Text(g.W-4-pixel.Measure(s), 3, s, ink, 1)
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})
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base.Description(calcKeys[cl.cur])
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at, over := cl.cur, cl.over
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i, key := range calcKeys {
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x, y := i%4*keyW, i/4*keyH
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fill, ink := pixel.Face, pixel.Ink
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// After GAME OVER, C glows: it is the CONTINUE.
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if key == "C" && over {
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fill, ink = pixel.Accent, pixel.AccentInk
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}
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g.Frame(x+1, y+1, keyW-2, keyH-2, pixel.Raised, fill)
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if i == at && st.Focus {
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g.Cursor(x, y, keyW, keyH)
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ink = pixel.Ink
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}
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g.Text(x+(keyW-pixel.Measure(key))/2, y+2, key, ink, 1)
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}
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g.Finish(st)
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})
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})
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return res
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}
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// indexOf is a key's place on the pad.
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func indexOf(key string) int {
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for i, k := range calcKeys {
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if k == key {
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return i
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}
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}
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panic("desk: no calculator key " + key)
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}
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// press takes a key: digits build, signs fold in.
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func (cl *calc) press(key string) {
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switch key {
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case "C":
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*cl = calc{cur: cl.cur}
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case "=":
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cl.fold()
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cl.op = ""
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case "+", "-", "×", "÷":
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cl.fold()
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cl.op = key
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default:
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switch {
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case cl.entry == "0":
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cl.entry = key
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case len(cl.entry) < 12:
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cl.entry += key
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}
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}
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}
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// fold applies the waiting sign to the entry.
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func (cl *calc) fold() {
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if cl.entry == "" {
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return
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}
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v := 0.0
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for _, r := range cl.entry {
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v = v*10 + float64(r-'0')
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}
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cl.entry = ""
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switch cl.op {
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case "":
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cl.acc = v
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case "+":
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cl.acc += v
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case "-":
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cl.acc -= v
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case "×":
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cl.acc *= v
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case "÷":
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cl.acc /= v
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}
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// ÷0 and past twelve digits are GAME OVER.
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if math.IsNaN(cl.acc) || math.Abs(cl.acc) >= 1e12 {
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cl.over = true
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}
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}
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// display is the entry while typing, else the total.
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func (cl *calc) display() string {
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if cl.entry != "" {
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return cl.entry
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}
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v := cl.acc
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whole := len(strconv.Itoa(int(math.Abs(v))))
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s := strconv.FormatFloat(v, 'f', max(0, 11-whole), 64)
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if strings.Contains(s, ".") {
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s = strings.TrimSuffix(strings.TrimRight(s, "0"), ".")
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}
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if s == "-0" {
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return "0"
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}
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return s
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}
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