Files
8bitMyGoUI/desk/desktopicon.go
T
ZacharyZhang-NY 7800003418 Add desk components 466-485 and icon.Bomb
Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar,
StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel,
TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock,
RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen.

The calculator really adds up and calls division by zero GAME OVER;
Minesweeper and Snake are playable, first click always safe; START
cascades its submenus without moving the rows already open; windows
drag by whole dots; the screensaver's logo changes color at each wall
and sparkles in a corner; the defragmenter is oddly soothing. Clocks
that step back hold at zero, and typed or copied text never reaches
the log.

icon.Bomb is the new 12x12 mine.
2026-10-12 13:13:44 -04:00

51 lines
1.3 KiB
Go

package desk
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type DesktopIconOptions struct {
// Chosen inverts it, as a chosen icon does.
Chosen bool
Disabled bool
}
type DesktopIconResult struct {
Element *ui.Element
// Clicked chooses it; Opened is a double click or Enter.
Clicked, Opened bool
}
const iconW, iconH = 72, 60
// DesktopIcon is an icon over its label; chosen, it inverts.
func DesktopIcon(c *ui.Context, label string, icon *pixel.Sprite, o DesktopIconOptions) DesktopIconResult {
k := pixel.K(c)
sp := sprite("DesktopIcon", icon)
if label == "" {
panic("desk: DesktopIcon has no label")
}
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleButton).Label(label).Disabled(o.Disabled)
})
res := DesktopIconResult{Element: shell}
if !base.IsDisabled() {
res.Opened = base.Shortcut(0, ui.KeyEnter) || base.DoubleClicked()
res.Clicked = base.Clicked()
}
if res.Clicked || res.Opened {
slog.Debug("8bit: desktop icon chosen", "label", label, "opened", res.Opened)
}
lines := pixel.Wrap(label, iconW-4, 2)
shell.Size(k.D(iconW), k.D(iconH)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
tile(g, 0, 0, iconW, sp, lines, o.Chosen)
g.Finish(st)
})
return res
}