Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar, StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel, TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock, RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen. The calculator really adds up and calls division by zero GAME OVER; Minesweeper and Snake are playable, first click always safe; START cascades its submenus without moving the rows already open; windows drag by whole dots; the screensaver's logo changes color at each wall and sparkles in a corner; the defragmenter is oddly soothing. Clocks that step back hold at zero, and typed or copied text never reaches the log. icon.Bomb is the new 12x12 mine.
51 lines
1.3 KiB
Go
51 lines
1.3 KiB
Go
package desk
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type DesktopIconOptions struct {
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// Chosen inverts it, as a chosen icon does.
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Chosen bool
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Disabled bool
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}
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type DesktopIconResult struct {
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Element *ui.Element
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// Clicked chooses it; Opened is a double click or Enter.
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Clicked, Opened bool
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}
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const iconW, iconH = 72, 60
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// DesktopIcon is an icon over its label; chosen, it inverts.
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func DesktopIcon(c *ui.Context, label string, icon *pixel.Sprite, o DesktopIconOptions) DesktopIconResult {
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k := pixel.K(c)
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sp := sprite("DesktopIcon", icon)
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if label == "" {
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panic("desk: DesktopIcon has no label")
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}
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleButton).Label(label).Disabled(o.Disabled)
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})
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res := DesktopIconResult{Element: shell}
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if !base.IsDisabled() {
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res.Opened = base.Shortcut(0, ui.KeyEnter) || base.DoubleClicked()
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res.Clicked = base.Clicked()
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}
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if res.Clicked || res.Opened {
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slog.Debug("8bit: desktop icon chosen", "label", label, "opened", res.Opened)
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}
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lines := pixel.Wrap(label, iconW-4, 2)
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shell.Size(k.D(iconW), k.D(iconH)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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tile(g, 0, 0, iconW, sp, lines, o.Chosen)
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g.Finish(st)
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})
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return res
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}
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