Files
8bitMyGoUI/fx/iriswipe.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

43 lines
1007 B
Go

package fx
import (
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type IrisWipeOptions struct {
// Slot fills outside the iris; zero means the darkest slot.
Slot pixel.Slot
}
// IrisWipe closes a circle on content's middle, or opens it.
func IrisWipe(c *ui.Context, closed bool, o IrisWipeOptions, content func()) *ui.Element {
k := pixel.K(c)
s := slotOr(o.Slot, dark(k))
e := ui.Column(c)
step := k.Toward(c, e, closed, 12, 8)
return cover(k, e, func(g pixel.Canvas) { iris(g, s, step) }, content)
}
// iris fills outside a circle, gone by step 8.
func iris(g pixel.Canvas, s pixel.Slot, step int) {
if step == 0 {
return
}
cx, cy := g.W/2, g.H/2
r := int(math.Ceil(math.Hypot(float64(g.W)/2, float64(g.H)/2))) * (8 - step) / 8
for y := range g.H {
dy := y - cy
if dy*dy >= r*r {
g.HLine(0, y, g.W, s)
continue
}
dx := int(math.Sqrt(float64(r*r - dy*dy)))
g.HLine(0, y, cx-dx, s)
g.HLine(cx+dx, y, g.W-cx-dx, s)
}
}