Health, mana and experience bars, quarter hearts, lives, a spinning coin counter, score board, stage timer, minimap with fog, compass, hotbar, paper-doll equipment, skill tree, skill buttons with cooldown wipes, status effects, a boss bar, damage numbers, quest log and tracker, party frames, character sheet, level-up screen and shop. data exports DrawSlot so every slot looks alike; pixel adds TextVeil for dissolving text. Messages the font cannot draw are fixed and TestMessagesHaveGlyphs holds every message to the font.
294 lines
9.8 KiB
Go
294 lines
9.8 KiB
Go
package pixel_test
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import (
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"testing"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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func TestRectAndLines(t *testing.T) {
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d := canvas(t, 8, 6, func(g pixel.Canvas) {
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g.Rect(1, 1, 3, 2, pixel.Accent)
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g.HLine(0, 4, 5, pixel.Good)
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g.VLine(7, 0, 6, pixel.Bad)
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g.Dot(6, 5, pixel.Magic)
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g.Rect(5, 1, 0, 3, pixel.Ink)
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})
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if d.count(1, 1, 3, 2, pixel.Accent) != 6 || d.at(0, 1) != pixel.Back || d.at(4, 2) != pixel.Back {
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t.Fatal("Rect covers the wrong dots")
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}
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if d.count(0, 4, 5, 1, pixel.Good) != 5 || d.at(5, 4) != pixel.Back {
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t.Fatal("HLine covers the wrong dots")
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}
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if d.count(7, 0, 1, 6, pixel.Bad) != 6 || d.at(6, 5) != pixel.Magic {
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t.Fatal("VLine or Dot wrong")
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}
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if d.count(5, 1, 1, 3, pixel.Ink) != 0 {
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t.Fatal("zero-width Rect drew")
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}
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}
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func TestLineBresenham(t *testing.T) {
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cases := [][4]int{{0, 0, 9, 3}, {9, 0, 0, 3}, {2, 0, 4, 9}, {0, 9, 6, 0}, {3, 3, 3, 3}, {0, 5, 9, 5}}
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for _, c := range cases {
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d := canvas(t, 10, 10, func(g pixel.Canvas) { g.Line(c[0], c[1], c[2], c[3], pixel.Ink) })
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if d.at(c[0], c[1]) != pixel.Ink || d.at(c[2], c[3]) != pixel.Ink {
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t.Fatalf("line %v misses an end", c)
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}
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dx, dy := c[2]-c[0], c[3]-c[1]
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major := max(dx, -dx, dy, -dy)
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if got := d.count(0, 0, 10, 10, pixel.Ink); got != major+1 {
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t.Fatalf("line %v has %d dots, want %d", c, got, major+1)
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}
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xMajor := max(dx, -dx) >= max(dy, -dy)
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for i := range 10 {
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var n int
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if xMajor {
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n = d.count(i, 0, 1, 10, pixel.Ink)
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} else {
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n = d.count(0, i, 10, 1, pixel.Ink)
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}
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inside := i >= min(c[0], c[2]) && i <= max(c[0], c[2])
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if !xMajor {
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inside = i >= min(c[1], c[3]) && i <= max(c[1], c[3])
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}
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if inside != (n == 1) || n > 1 {
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t.Fatalf("line %v: %d dots across major step %d", c, n, i)
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}
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}
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}
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}
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func TestLineTieBreak(t *testing.T) {
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d := canvas(t, 3, 2, func(g pixel.Canvas) { g.Line(0, 0, 2, 1, pixel.Ink) })
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for _, p := range [][2]int{{0, 0}, {1, 1}, {2, 1}} {
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if d.at(p[0], p[1]) != pixel.Ink {
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t.Fatalf("Line(0,0,2,1) misses %v", p)
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}
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}
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if d.at(1, 0) != pixel.Back {
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t.Fatal("Line(0,0,2,1) took the wrong tie")
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}
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}
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func TestCircleAndDisc(t *testing.T) {
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const cx, cy, r = 7, 7, 5
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disc := canvas(t, 15, 15, func(g pixel.Canvas) { g.Disc(cx, cy, r, pixel.Info) })
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ring := canvas(t, 15, 15, func(g pixel.Canvas) { g.Circle(cx, cy, r, pixel.Ink) })
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for _, p := range [][2]int{{cx + r, cy}, {cx - r, cy}, {cx, cy + r}, {cx, cy - r}} {
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if disc.at(p[0], p[1]) != pixel.Info || ring.at(p[0], p[1]) != pixel.Ink {
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t.Fatalf("radius point %v missing", p)
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}
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}
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if disc.at(cx, cy) != pixel.Info || ring.at(cx, cy) != pixel.Back || disc.at(cx+r, cy+r) != pixel.Back {
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t.Fatal("disc must be solid, circle hollow, corners empty")
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}
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for y := range 15 {
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for x := range 15 {
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if disc.at(x, y) != disc.at(2*cx-x, y) || disc.at(x, y) != disc.at(x, 2*cy-y) || disc.at(x, y) != disc.at(y, x) {
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t.Fatalf("disc not symmetric at %d,%d", x, y)
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}
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if ring.at(x, y) == pixel.Ink && disc.at(x, y) != pixel.Info {
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t.Fatalf("circle dot %d,%d outside the disc", x, y)
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}
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}
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}
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}
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func TestCircleExact(t *testing.T) {
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ring := canvas(t, 7, 7, func(g pixel.Canvas) { g.Circle(3, 3, 3, pixel.Ink) })
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disc := canvas(t, 7, 7, func(g pixel.Canvas) { g.Disc(3, 3, 3, pixel.Ink) })
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wantRing := []string{"..###..", ".#...#.", "#.....#", "#.....#", "#.....#", ".#...#.", "..###.."}
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wantDisc := []string{"..###..", ".#####.", "#######", "#######", "#######", ".#####.", "..###.."}
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for y := range 7 {
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for x := range 7 {
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if (ring.at(x, y) == pixel.Ink) != (wantRing[y][x] == '#') || (disc.at(x, y) == pixel.Ink) != (wantDisc[y][x] == '#') {
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t.Fatalf("radius 3 dot %d,%d differs from the midpoint shape", x, y)
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}
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}
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}
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}
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func TestCircleRadiusSix(t *testing.T) {
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octant := [][2]int{{6, 0}, {6, 1}, {6, 2}, {5, 3}, {4, 4}}
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want := map[[2]int]bool{}
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for _, p := range octant {
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for _, q := range [][2]int{{p[0], p[1]}, {p[1], p[0]}} {
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for _, s := range [][2]int{{1, 1}, {-1, 1}, {1, -1}, {-1, -1}} {
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want[[2]int{6 + s[0]*q[0], 6 + s[1]*q[1]}] = true
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}
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}
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}
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d := canvas(t, 13, 13, func(g pixel.Canvas) { g.Circle(6, 6, 6, pixel.Ink) })
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for y := range 13 {
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for x := range 13 {
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if (d.at(x, y) == pixel.Ink) != want[[2]int{x, y}] {
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t.Fatalf("radius 6 dot %d,%d differs from the midpoint shape", x, y)
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}
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}
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}
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}
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func TestBayerMatrix(t *testing.T) {
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want := [4][4]int{{0, 8, 2, 10}, {12, 4, 14, 6}, {3, 11, 1, 9}, {15, 7, 13, 5}}
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first := [4][4]int{}
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for level := 16; level >= 1; level-- {
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d := canvas(t, 4, 4, func(g pixel.Canvas) { g.Veil(0, 0, 4, 4, pixel.Ink, level) })
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for y := range 4 {
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for x := range 4 {
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if d.at(x, y) == pixel.Ink {
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first[y][x] = level - 1
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}
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}
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}
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}
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if first != want {
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t.Fatalf("Bayer thresholds %v, want %v", first, want)
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}
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}
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func TestFrameStyles(t *testing.T) {
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const w, h = 8, 7
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want := map[pixel.FrameStyle][][3]int{
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pixel.Flat: {{0, 0, int(pixel.Edge)}, {1, 1, int(pixel.Face)}, {w - 1, h - 1, int(pixel.Edge)}},
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pixel.Raised: {{0, 0, int(pixel.Edge)}, {1, 1, int(pixel.Lit)}, {w - 2, h - 2, int(pixel.Shade)}, {2, 2, int(pixel.Face)}},
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pixel.Sunken: {{1, 1, int(pixel.Shade)}, {w - 2, h - 2, int(pixel.Lit)}, {2, 2, int(pixel.Face)}},
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pixel.Double: {{0, 0, int(pixel.Edge)}, {1, 1, int(pixel.Face)}, {2, 2, int(pixel.Edge)}, {3, 3, int(pixel.Face)}},
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pixel.Window: {{0, 0, int(pixel.Back)}, {1, 0, int(pixel.Edge)}, {1, 1, int(pixel.Lit)}, {2, 2, int(pixel.Shade)}, {3, 3, int(pixel.Face)}},
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pixel.Notched: {{0, 0, int(pixel.Back)}, {1, 0, int(pixel.Edge)}, {0, 1, int(pixel.Edge)}, {1, 1, int(pixel.Face)}},
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}
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for style, checks := range want {
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d := canvas(t, w, h, func(g pixel.Canvas) { g.Frame(0, 0, w, h, style, pixel.Face) })
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for _, ck := range checks {
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if got := d.at(ck[0], ck[1]); got != pixel.Slot(ck[2]) {
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t.Errorf("style %d dot %d,%d = slot %d, want %d", style, ck[0], ck[1], got, ck[2])
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}
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}
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}
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mustPanic(t, "2×2 frame", func() {
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canvas(t, 4, 4, func(g pixel.Canvas) { g.Frame(0, 0, 2, 2, pixel.Flat, pixel.Face) })
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})
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}
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func TestDitherLevels(t *testing.T) {
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for level := 0; level <= 16; level++ {
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d := canvas(t, 8, 8, func(g pixel.Canvas) { g.Dither(0, 0, 8, 8, pixel.Face, pixel.Ink, level) })
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for _, b := range [][2]int{{0, 0}, {4, 0}, {0, 4}, {4, 4}} {
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if n := d.count(b[0], b[1], 4, 4, pixel.Ink); n != level {
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t.Fatalf("level %d: 4×4 block at %v has %d ink dots", level, b, n)
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}
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}
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}
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d := canvas(t, 6, 6, func(g pixel.Canvas) { g.Checker(0, 0, 6, 6, pixel.Ink) })
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for y := range 6 {
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for x := range 6 {
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if want := (x+y)%2 == 0; (d.at(x, y) == pixel.Ink) != want {
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t.Fatalf("checker dot %d,%d", x, y)
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}
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}
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}
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}
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func TestDitherAnchorsToWindow(t *testing.T) {
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d := canvas(t, 8, 4, func(g pixel.Canvas) {
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g.Rect(0, 0, 8, 4, pixel.Accent)
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g.Veil(1, 0, 3, 4, pixel.Ink, 8)
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g.Veil(4, 1, 4, 3, pixel.Ink, 8)
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})
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for y := range 4 {
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for x := 1; x < 8; x++ {
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if x >= 4 && y == 0 {
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continue
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}
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want := pixel.Accent
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if (x+y)%2 == 0 {
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want = pixel.Ink
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}
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if got := d.at(x, y); got != want {
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t.Fatalf("veil dot %d,%d = %d, want %d", x, y, got, want)
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}
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}
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}
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mustPanic(t, "level 17", func() {
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canvas(t, 2, 2, func(g pixel.Canvas) { g.Veil(0, 0, 1, 1, pixel.Ink, 17) })
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})
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}
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func TestTextAndMicroDraw(t *testing.T) {
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a := []string{"...#...", "...#...", "..#.#..", "..#.#..", ".#...#.", ".#####.", ".#...#.", "#.....#", "#.....#"}
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for _, scale := range []int{1, 2} {
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d := canvas(t, 8*scale, 16*scale, func(g pixel.Canvas) { g.Text(0, 0, "A", pixel.Ink, scale) })
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for row, line := range a {
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for col, ch := range line {
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if got := d.at(col*scale, (4+row)*scale) == pixel.Ink; got != (ch == '#') {
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t.Fatalf("×%d 'A' dot %d,%d", scale, col, row)
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}
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}
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}
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if d.count(0, 0, 8*scale, 4*scale, pixel.Ink) != 0 {
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t.Fatalf("×%d 'A' drew above its top", scale)
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}
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}
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one := []string{".#.", "##.", ".#.", ".#.", "###"}
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d := canvas(t, 8, 5, func(g pixel.Canvas) { g.Micro(0, 0, "11", pixel.Good, 1) })
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for row, line := range one {
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for col, ch := range line {
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if (d.at(col, row) == pixel.Good) != (ch == '#') || (d.at(col+4, row) == pixel.Good) != (ch == '#') {
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t.Fatalf("micro '1' dot %d,%d", col, row)
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}
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}
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}
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}
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func TestTextBlend(t *testing.T) {
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plain := canvas(t, 40, 20, func(g pixel.Canvas) { g.Text(2, 2, "HM", pixel.Ink, 1) })
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blend := canvas(t, 40, 20, func(g pixel.Canvas) { g.TextBlend(2, 2, "HM", pixel.Accent, pixel.Good, 1) })
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tops, bottoms := 0, 0
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for y := range 20 {
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for x := range 40 {
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ink, got := plain.at(x, y) == pixel.Ink, blend.at(x, y)
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if ink != (got == pixel.Accent || got == pixel.Good) {
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t.Fatalf("dot %d,%d: text %v, blend %v", x, y, ink, got)
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}
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if got == pixel.Accent && y > 2+pixel.LineHeight*3/4 || got == pixel.Good && y < 2+pixel.LineHeight/4 {
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t.Fatalf("dot %d,%d has %v on the wrong end", x, y, got)
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}
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tops += boolInt(got == pixel.Accent)
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bottoms += boolInt(got == pixel.Good)
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}
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}
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if tops == 0 || bottoms == 0 {
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t.Fatalf("blend used %d top and %d bottom dots", tops, bottoms)
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}
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}
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func boolInt(b bool) int {
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if b {
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return 1
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}
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return 0
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}
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func TestTextVeilKeepsDotsBelowTheLevel(t *testing.T) {
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plain := canvas(t, 40, 40, func(g pixel.Canvas) { g.Text(2, 2, "HM", pixel.Ink, 2) })
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for _, level := range []int{0, 8, 16} {
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veil := canvas(t, 40, 40, func(g pixel.Canvas) { g.TextVeil(2, 2, "HM", pixel.Ink, level, 2) })
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kept, all := 0, 0
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for y := range 40 {
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for x := range 40 {
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ink, got := plain.at(x, y) == pixel.Ink, veil.at(x, y) == pixel.Ink
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if got && (!ink || pixel.Bayer(x, y) >= level) {
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t.Fatalf("level %d: dot %d,%d drawn", level, x, y)
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}
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if ink && pixel.Bayer(x, y) < level && !got {
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t.Fatalf("level %d: dot %d,%d missing", level, x, y)
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}
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kept, all = kept+boolInt(got), all+boolInt(ink)
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}
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}
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if want := all * level / 16; kept < want-all/8 || kept > want+all/8 {
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t.Fatalf("level %d kept %d of %d dots", level, kept, all)
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}
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}
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}
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