Fifteen pieces of a games night: Dice, DiceTray, PlayingCard, CardHand, Deck, Chessboard, GoBoard, MahjongTile, Domino, Roulette, CoinFlip, BingoCard, TicTacToe, ScoreTrack and Meeple. Component number 500 is a meeple, which seems right. Dice tumble, coins turn and wheels spin on a cue, a frame at a time, and land at once under Reduce Motion. Hands lift the card you point at and play the one drawn on top; pieces and stones pick the lighter of Lit and Ink for White, so they read in every palette; the computer plays a fair O; FREE is a star in every language. New 12x12 icons: Spade, Club, Diamond, Meeple, King, Queen, Rook, Bishop, Knight and Pawn.
144 lines
3.6 KiB
Go
144 lines
3.6 KiB
Go
package tabletop
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type TicTacToeOptions struct {
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Disabled bool
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}
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type TicTacToeResult struct {
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Element *ui.Element
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// Played is the cell you took this frame, else -1.
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Played int
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// Over is the game ending this frame; Restarted, the CONTINUE.
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Over, Restarted bool
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// Winner: 1 is you, 2 the computer, 0 a draw.
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Winner int
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}
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type tttKey struct{}
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// ttt holds the board (1 X, 2 O) and cursor.
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type ttt struct {
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board [9]int
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cur, winner int
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over bool
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}
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var rows3 = [8][3]int{{0, 1, 2}, {3, 4, 5}, {6, 7, 8}, {0, 3, 6}, {1, 4, 7}, {2, 5, 8}, {0, 4, 8}, {2, 4, 6}}
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const tcell = 22
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// TicTacToe: you are X, the computer O; Enter goes again.
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func TicTacToe(c *ui.Context, text string, o TicTacToeOptions) TicTacToeResult {
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k := pixel.K(c)
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col := ui.Column(c).Gap(k.D(4)).AlignItems(ui.Center).AlignSelf(ui.Start)
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st := ui.Local(col, tttKey{}, func() ttt { return ttt{cur: 4} })
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res := TicTacToeResult{Played: -1}
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res.Element = col.Children(func() {
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shell, base, ps, picked := pixel.Pad(c, text, 3, 9, tcell, tcell, &st.cur, o.Disabled)
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switch {
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case picked < 0:
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case st.over:
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// After the end, a pick is the CONTINUE.
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*st, res.Restarted = ttt{cur: st.cur}, true
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slog.Debug("8bit: tic-tac-toe restart", "label", text)
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case st.board[picked] == 0:
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st.board[picked], res.Played = 1, picked
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reply := -1
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if !st.end() {
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reply = answer(st.board)
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st.board[reply] = 2
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st.end()
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}
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res.Over, res.Winner = st.over, st.winner
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slog.Debug("8bit: tic-tac-toe move", "label", text, "x", picked, "o", reply)
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}
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base.Description([...]string{k.Msg("empty"), "X", "O"}[st.board[st.cur]])
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at, shown := st.cur, st.board
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Rect(0, 0, g.W, g.H, pixel.Lit)
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for i := 1; i < 3; i++ {
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g.Rect(i*tcell-1, 2, 2, 3*tcell-4, pixel.Ink)
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g.Rect(2, i*tcell-1, 3*tcell-4, 2, pixel.Ink)
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}
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for i, m := range shown {
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x, y := i%3*tcell, i/3*tcell
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if i == at && ps.Focus {
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g.Cursor(x+2, y+2, tcell-4, tcell-4)
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}
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switch m {
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case 1:
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for d := range 12 {
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g.Rect(x+5+d, y+5+d, 2, 2, pixel.Bad)
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g.Rect(x+16-d, y+5+d, 2, 2, pixel.Bad)
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}
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case 2:
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g.Circle(x+tcell/2, y+tcell/2, 6, pixel.Info)
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g.Circle(x+tcell/2, y+tcell/2, 5, pixel.Info)
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}
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}
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g.Finish(ps)
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})
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if st.over {
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word := [...]string{k.Msg("draw"), k.Msg("you_win"), k.Msg("game_over")}[st.winner]
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pixel.Text(c, word, pixel.TextOptions{Slot: [...]pixel.Slot{pixel.Ink, pixel.Good, pixel.Bad}[st.winner]})
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pixel.Text(c, k.Msg("continue"), pixel.TextOptions{Slot: pixel.Faint})
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}
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})
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if res.Over {
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slog.Debug("8bit: tic-tac-toe over", "label", text, "winner", res.Winner)
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}
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return res
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}
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// end checks three in a row, or a full board.
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func (t *ttt) end() bool {
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for _, l := range rows3 {
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if m := t.board[l[0]]; m != 0 && m == t.board[l[1]] && m == t.board[l[2]] {
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t.over, t.winner = true, m
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return true
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}
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}
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for _, m := range t.board {
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if m == 0 {
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return false
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}
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}
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t.over, t.winner = true, 0
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return true
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}
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// answer is O's move: win, block, middle, corners, sides.
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func answer(b [9]int) int {
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for _, who := range []int{2, 1} {
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for _, l := range rows3 {
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n, open := 0, -1
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for _, i := range l {
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switch b[i] {
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case who:
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n++
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case 0:
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open = i
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}
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}
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if n == 2 && open >= 0 {
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return open
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}
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}
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}
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for _, i := range []int{4, 0, 2, 6, 8, 1, 3, 5, 7} {
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if b[i] == 0 {
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return i
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}
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}
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panic("tabletop: TicTacToe answered a full board")
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}
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