Files
8bitMyGoUI/pixel/messages.go
T
ZacharyZhang-NY 86a6901333 Add game components 269-290; CommandMenu AutoFocus
Press start, title screen, save slots, options menu, game over with
CONTINUE, credits roll, ending card, loading tips, letterbox, mission
brief, achievements, result screen, crafting grid, loot popup,
treasure chest, gacha reel, interact prompt, turn order, battle log,
target selector, ATB gauge and stamina bar. Cued effects count runs,
so each cue change plays once and reports once. CommandMenu takes
AutoFocus when enabled. HealthBar, ManaBar and CountUp keep exact
colors, ticks and counts for the largest ints.
2026-10-12 02:48:20 -04:00

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package pixel
import "fmt"
var messages = map[Locale]map[string]string{
En: {
"ok": "OK", "cancel": "CANCEL", "yes": "YES", "no": "NO", "close": "CLOSE",
"continue": "CONTINUE?", "game_over": "GAME OVER", "loading": "NOW LOADING",
"search": "SEARCH", "empty": "NO ITEMS", "minimize": "MINIMIZE", "resize": "RESIZE",
"scroll_up": "SCROLL UP", "scroll_down": "SCROLL DOWN",
"up": "UP", "down": "DOWN", "left": "LEFT", "right": "RIGHT", "disabled": "DISABLED",
"remove": "REMOVE", "online": "ONLINE", "away": "AWAY", "busy": "BUSY", "offline": "OFFLINE",
"gold": "GOLD", "silver": "SILVER", "bronze": "BRONZE",
"common": "COMMON", "uncommon": "UNCOMMON", "rare": "RARE", "epic": "EPIC", "legendary": "LEGENDARY",
"hold": "HOLD TO CONFIRM", "del": "DEL", "end": "END", "lives": "+30 LIVES!",
"retry": "RETRY", "stage_clear": "STAGE CLEAR!", "level_up": "LEVEL UP!", "achievement": "ACHIEVEMENT UNLOCKED",
"combo": "COMBO!", "saving": "SAVING", "saved": "SAVED", "go": "GO!", "wait": "PLEASE WAIT",
"prev": "PREVIOUS", "next": "NEXT", "back": "BACK", "forward": "FORWARD", "history": "HISTORY",
"on": "ON", "off": "OFF", "clear": "CLEAR", "per_page": "PER PAGE", "range": "%d–%d OF %d", "found": "FOUND: %d",
"unknown": "???", "sure": "ARE YOU SURE?", "paused": "PAUSED", "resume": "RESUME", "options": "OPTIONS", "quit": "QUIT",
"next_step": "NEXT ▶",
"months": "JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC", "weekdays": "SU MO TU WE TH FR SA",
"start": "START", "stop": "STOP", "lap": "LAP", "reset": "RESET", "pause": "PAUSE",
"just_now": "JUST NOW", "min_ago": "%d MIN AGO", "hours_ago": "%d H AGO", "yesterday": "YESTERDAY", "days_ago": "%d DAYS AGO",
"in_min": "IN %d MIN", "in_hours": "IN %d H", "tomorrow": "TOMORROW", "in_days": "IN %d DAYS",
"spring": "SPRING", "summer": "SUMMER", "autumn": "AUTUMN", "winter": "WINTER", "minutes": "MIN", "seconds": "SEC",
"level": "LV %d", "score": "SCORE", "hi_score": "HI-SCORE", "time": "TIME", "compass": "N E S W",
"head": "HEAD", "body": "BODY", "weapon": "WEAPON", "shield": "SHIELD", "ring": "RING",
"points": "POINTS %d", "learned": "LEARNED", "can_learn": "CAN LEARN", "locked": "LOCKED", "ready": "READY",
"buy": "BUY", "sell": "SELL", "done": "DONE", "tracking": "TRACKING",
"new_game": "NEW GAME", "file": "FILE %d", "press_start": "PRESS START", "continue_game": "CONTINUE", "the_end": "THE END",
"tip": "TIP", "you_got": "YOU GOT: %s!", "unlocked": "UNLOCKED %d/%d", "rank": "RANK", "craft": "CRAFT",
},
Zh: {
"ok": "确定", "cancel": "取消", "yes": "是", "no": "否", "close": "关闭",
"continue": "继续?", "game_over": "游戏结束", "loading": "读取中",
"search": "搜索", "empty": "空空如也", "minimize": "最小化", "resize": "调整大小",
"scroll_up": "向上翻动", "scroll_down": "向下翻动",
"up": "上", "down": "下", "left": "左", "right": "右", "disabled": "已禁用",
"remove": "移除", "online": "在线", "away": "离开", "busy": "繁忙", "offline": "离线",
"gold": "金", "silver": "银", "bronze": "铜",
"common": "普通", "uncommon": "优秀", "rare": "稀有", "epic": "史诗", "legendary": "传说",
"hold": "长按确认", "del": "删", "end": "完", "lives": "命数 +30!",
"retry": "重试", "stage_clear": "过关!", "level_up": "升级!", "achievement": "成就解锁",
"combo": "连击!", "saving": "存档中", "saved": "已存档", "go": "开始!", "wait": "请稍候",
"prev": "上一页", "next": "下一页", "back": "后退", "forward": "前进", "history": "历史",
"on": "开", "off": "关", "clear": "清除", "per_page": "每页", "range": "%d–%d / 共 %d", "found": "找到:%d",
"unknown": "???", "sure": "确定吗?", "paused": "暂停", "resume": "继续游戏", "options": "设置", "quit": "退出",
"next_step": "下一步 ▶",
"months": "一月 二月 三月 四月 五月 六月 七月 八月 九月 十月 十一月 十二月", "weekdays": "日 一 二 三 四 五 六",
"start": "开始", "stop": "停止", "lap": "计次", "reset": "复位", "pause": "暂停",
"just_now": "刚刚", "min_ago": "%d 分钟前", "hours_ago": "%d 小时前", "yesterday": "昨天", "days_ago": "%d 天前",
"in_min": "%d 分钟后", "in_hours": "%d 小时后", "tomorrow": "明天", "in_days": "%d 天后",
"spring": "春", "summer": "夏", "autumn": "秋", "winter": "冬", "minutes": "分", "seconds": "秒",
"level": "等级 %d", "score": "得分", "hi_score": "最高分", "time": "时间", "compass": "北 东 南 西",
"head": "头", "body": "身体", "weapon": "武器", "shield": "盾牌", "ring": "戒指",
"points": "点数 %d", "learned": "已学会", "can_learn": "可学习", "locked": "未解锁", "ready": "就绪",
"buy": "购买", "sell": "出售", "done": "完成", "tracking": "追踪中",
"new_game": "新游戏", "file": "存档 %d", "press_start": "按下开始", "continue_game": "继续", "the_end": "完",
"tip": "提示", "you_got": "获得了 %s!", "unlocked": "已解锁 %d/%d", "rank": "评价", "craft": "合成",
},
}
// Msg is built-in copy in the frame's locale.
func (k Kit) Msg(key string) string {
s, ok := messages[k.locale][key]
if !ok {
panic(fmt.Sprintf("pixel: no message %q for locale %d", key, k.locale))
}
return s
}