Files
8bitMyGoUI/overlay/progressdialog.go
T
ZacharyZhang-NY 5c3c883b7d Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus,
popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG
dialogue box, notifications, a pause menu and a dithered title card.
Kit.Cue moves from feedback to pixel.
2026-10-11 23:11:46 -04:00

47 lines
1.3 KiB
Go

package overlay
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ProgressDialogOptions struct {
Disabled bool
}
type ProgressDialogResult struct {
Element *ui.Element
// Canceled is CANCEL, Escape or a click outside.
Canceled bool
}
// ProgressDialog holds the view on a progress bar with CANCEL.
func ProgressDialog(c *ui.Context, title string, value float64, open *bool, o ProgressDialogOptions) ProgressDialogResult {
k := pixel.K(c)
was := *open
var res ProgressDialogResult
res.Element = ui.DialogBase(c, open, func(back, panel *ui.Element) {
dim(k, back, pixel.Back, 8)
panel.Width(k.D(200)).Label(title).Focusable().FocusRing(false).Children(func() {
pixel.Harbor(c, panel, func() {
layout.Window(c, layout.WindowOptions{Title: title}, func() {
ui.Column(c).Gap(k.D(6)).AlignItems(ui.Stretch).Children(func() {
feedback.Progress(c, title, value, feedback.ProgressOptions{})
actions(c, []string{k.Msg("cancel")}, o.Disabled, func(int) { *open = false })
})
})
})
})
})
res.Canceled = was && !*open
if res.Canceled {
slog.Debug("8bit: progress canceled", "title", title, "value", value)
}
return res
}