Files
8bitMyGoUI/account/languagepicker.go
T
ZacharyZhang-NY c745b082a9 Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings,
ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid,
SessionList, LanguagePicker, PalettePicker, VolumeMixer,
DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect,
TwoFactor, About, PatchNotes and FeedbackForm.

The components never check credentials, and no secret reaches the log:
LoginForm reports Submitted and the caller counts Failures; each new
failure clears the password, refocuses it, shakes the form and names no
field. TwoFactor builds on input.PinInput and drains an epoch-aligned
period bar. PalettePicker draws each tile in its own palette on a
pixel.Pad grid.

pixel.Settings.Reduce stills motion like the system preference, the
micro font gains '?', display.Face draws avatar faces anywhere, and
input.PinInput pastes on Cmd+V as native hosts send it.
2026-10-12 08:21:39 -04:00

47 lines
1.4 KiB
Go

package account
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Language is a tongue by its own name, flagged.
type Language struct {
Name string
Flag *pixel.Sprite
}
type LanguagePickerOptions struct {
// Width and Height are dots; zeros mean 160 by 120.
Width, Height int
Disabled bool
}
type LanguagePickerResult = data.ListResult
// LanguagePicker lists languages with flags; ▶ marks the chosen one.
func LanguagePicker(c *ui.Context, text string, langs []Language, chosen *int, o LanguagePickerOptions) LanguagePickerResult {
k := pixel.K(c)
choice("LanguagePicker", chosen, len(langs))
var res LanguagePickerResult
ui.Box(c).Width(k.D(pixel.Or("LanguagePicker Width", o.Width, 160))).Children(func() {
res = data.List(c, text, len(langs), chosen, data.ListOptions{Height: o.Height, Disabled: o.Disabled}, func(i int) string { return langs[i].Name }, func(i int) {
l := langs[i]
ui.Row(c).Gap(k.D(4)).AlignItems(ui.Center).Children(func() {
if l.Flag != nil {
ui.Box(c).Size(k.D(l.Flag.W+2), k.D(l.Flag.H+2)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, g.H, pixel.Edge)
g.Sprite(1, 1, l.Flag, 0, pixel.Ink, 1)
})
}
// The row is named already; its text only shows.
mark(c, k, l.Name, pixel.Ink, 0)
})
})
})
return res
}