Files
8bitMyGoUI/account/playerselect.go
T
ZacharyZhang-NY c745b082a9 Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings,
ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid,
SessionList, LanguagePicker, PalettePicker, VolumeMixer,
DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect,
TwoFactor, About, PatchNotes and FeedbackForm.

The components never check credentials, and no secret reaches the log:
LoginForm reports Submitted and the caller counts Failures; each new
failure clears the password, refocuses it, shakes the form and names no
field. TwoFactor builds on input.PinInput and drains an epoch-aligned
period bar. PalettePicker draws each tile in its own palette on a
pixel.Pad grid.

pixel.Settings.Reduce stills motion like the system preference, the
micro font gains '?', display.Face draws avatar faces anywhere, and
input.PinInput pastes on Cmd+V as native hosts send it.
2026-10-12 08:21:39 -04:00

57 lines
1.5 KiB
Go

package account
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type PlayerSelectOptions struct {
Disabled bool
}
type PlayerSelectResult struct {
Element *ui.Element
// Chosen is Enter, Space or a click on a row.
Changed, Chosen bool
}
// PlayerSelect points ▶ at 1 or 2 players in *players.
func PlayerSelect(c *ui.Context, text string, players *int, o PlayerSelectOptions) PlayerSelectResult {
k := pixel.K(c)
if *players != 1 && *players != 2 {
panic(fmt.Sprintf("account: PlayerSelect of %d players", *players))
}
rows := []string{k.Msg("one_player"), k.Msg("two_players")}
// Two-scale text after a two-scale pointer and a gap.
gap := pixel.Measure("▶")*2 + 6
w := 0
for _, r := range rows {
w = max(w, pixel.Measure(r)*2+gap)
}
cur, old := *players-1, *players
shell, base, st, picked := pixel.Pad(c, text, 1, 2, w, 2*pixel.LineHeight+4, &cur, o.Disabled)
*players = cur + 1
base.Description(rows[cur])
res := PlayerSelectResult{Element: shell, Changed: *players != old, Chosen: picked >= 0}
at := cur
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, s := range rows {
y := i * (2*pixel.LineHeight + 4)
if i == at {
g.Text(0, y+2, "▶", pixel.Accent, 2)
}
g.Text(gap, y+2, s, pixel.Ink, 2)
}
g.Finish(st)
})
if res.Changed || res.Chosen {
slog.Debug("8bit: player select", "label", text, "players", *players, "chosen", res.Chosen)
}
return res
}