Speech bubbles, a chat log that follows its end, a composer that sends on Enter, typing dots, chat and channel lists, read receipts, reactions, emoji and sticker pickers, mentions, date and unread rules, system lines, member lists, user cards, a mailbox, mail reader and letter, a notification bell, call controls, a voice meter, attachment chips, link previews and polls. pixel's editor takes EnterSends; display's Bubble takes a Fill and exports EmojiSprite. data.List names its rows, which also lets typing choose one. layout.ScrollArea and input.TextArea hold still under Inert, and an inert scroll view leaves the Tab order until it wakes.
73 lines
1.9 KiB
Go
73 lines
1.9 KiB
Go
package chat
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type EmojiPickerOptions struct {
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Disabled bool
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}
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type EmojiPickerResult struct {
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Element *ui.Element
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// Picked is the emoji chosen this frame, else empty.
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Picked string
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}
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type pickerKey struct{}
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// pickerState is the open category and the cursor in it.
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type pickerState struct{ set, cur int }
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// EmojiPicker picks an emoji from one category's grid.
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func EmojiPicker(c *ui.Context, text string, o EmojiPickerOptions) EmojiPickerResult {
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k := pixel.K(c)
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col := ui.Column(c).Gap(k.D(3))
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st := ui.Local(col, pickerKey{}, func() pickerState { return pickerState{} })
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var res EmojiPickerResult
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res.Element = col.Children(func() {
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tabs := make([]string, len(sets))
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for i, s := range sets {
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tabs[i] = k.Msg(s.key)
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}
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if input.Segmented(c, k.Msg("category"), tabs, &st.set, input.SegmentedOptions{Disabled: o.Disabled}).Changed {
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st.cur = 0
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}
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names := sets[st.set].names
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if picked := grid(c, k, text, names, 8, 1, &st.cur, o.Disabled); picked != "" {
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res.Picked = picked
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slog.Debug("8bit: emoji picked", "label", text, "emoji", picked)
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}
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})
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return res
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}
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// grid lays out names as a Pad of emoji.
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func grid(c *ui.Context, k pixel.Kit, text string, names []string, cols, sc int, cur *int, disabled bool) string {
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cell := 12*sc + 4
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shell, base, st, picked := pixel.Pad(c, text, cols, len(names), cell, cell, cur, disabled)
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base.Description(names[*cur])
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at := *cur
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i, n := range names {
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x, y := i%cols*cell, i/cols*cell
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if i == at && st.Focus {
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g.Cursor(x, y, cell, cell)
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}
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art := emoji(n)
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g.Sprite(x+2, y+2, art.sp, 0, art.ink, sc)
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}
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g.Finish(st)
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})
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if picked < 0 {
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return ""
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}
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return names[picked]
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}
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