Lists, tables, trees, grids, inventories and records in data/. Outline and GridView build on ui.List: ui.Outline strokes its arrows and ui.GridView spaces and tints items. The pixel theme keeps MyGo's row highlights clear so scrolled rows stay on whole dots; off lists take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions Label and exports Rarity.Slot.
60 lines
1.7 KiB
Go
60 lines
1.7 KiB
Go
package data
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import (
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"fmt"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
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)
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// Score is a leaderboard entry.
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type Score struct {
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Name string
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Score int
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}
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type LeaderboardOptions struct {
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// Player is your row, marked; -1 marks none.
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Player int
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}
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// Leaderboard ranks scores; the top three wear medals.
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func Leaderboard(c *ui.Context, scores []Score, o LeaderboardOptions) *ui.Element {
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k := pixel.K(c)
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if o.Player < -1 || o.Player >= len(scores) {
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panic(fmt.Sprintf("data: Leaderboard Player %d of %d", o.Player, len(scores)))
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}
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return ui.Column(c).AlignItems(ui.Stretch).Role(ui.RoleTable).Children(func() {
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for i, s := range scores {
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you, ink := i == o.Player, pixel.Ink
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if you {
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ink = pixel.AccentInk
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}
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ui.Row(c).Height(k.D(pixel.LineHeight+4)).Gap(k.D(6)).Padding(0, k.D(4)).AlignItems(ui.Center).Role(ui.RoleRow).
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Label(fmt.Sprintf("%d %s %d", i+1, s.Name, s.Score)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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if you {
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g.Rect(0, 0, g.W, g.H, pixel.Accent)
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} else if i%2 == 1 {
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g.Veil(0, 0, g.W, g.H, pixel.Shade, 4)
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}
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}).Children(func() {
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ui.Box(c).Width(k.D(14)).Shrink(0).AlignItems(ui.Center).Children(func() {
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if i < 3 {
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display.Medal(c, display.Rank(i), display.MedalOptions{})
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} else {
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text.MicroText(c, strconv.Itoa(i+1), text.MicroTextOptions{Slot: ink})
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}
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})
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pixel.Text(c, s.Name, pixel.TextOptions{Slot: ink})
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ui.Box(c).Grow(1)
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text.MicroText(c, fmt.Sprintf("%07d", s.Score), text.MicroTextOptions{Slot: ink})
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})
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}
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})
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}
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