Files
8bitMyGoUI/display/picture.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

97 lines
2.7 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package display
import (
"image"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type PictureOptions struct {
// W×H is the size in dots; zero takes the image's.
W, H int
Label string
}
type pictureKey struct{}
type pictureCache struct {
sum uint64
pal *pixel.Palette
w, h int
sp *pixel.Sprite
}
// Picture reduces img to the palette with Bayer dither.
func Picture(c *ui.Context, img image.Image, o PictureOptions) *ui.Element {
k := pixel.K(c)
b := img.Bounds()
w, h := pixel.Or("Picture W", o.W, b.Dx()), pixel.Or("Picture H", o.H, b.Dy())
e := art(c, k, o.Label, w, h, nil)
pc := ui.Local(e, pictureKey{}, func() pictureCache { return pictureCache{} })
if sum := fingerprint(img); pc.sp == nil || pc.sum != sum || pc.pal != k.Palette() || pc.w != w || pc.h != h {
*pc = pictureCache{sum, k.Palette(), w, h, Reduce(img, w, h, k.Palette())}
}
sp := pc.sp
return e.Draw(func(p *ui.Painter, r ui.Rect) {
k.Canvas(p, r).Sprite(0, 0, sp, 0, pixel.Ink, 1)
})
}
// Reduce maps img onto pal as a dithered w×h sprite.
func Reduce(img image.Image, w, h int, pal *pixel.Palette) *pixel.Sprite {
b := img.Bounds()
return pixel.SpriteOf(w, h, func(x, y int) (pixel.Slot, bool) {
y0, y1 := span(b.Min.Y, b.Dy(), y, h)
x0, x1 := span(b.Min.X, b.Dx(), x, w)
var sum [4]uint32
n := uint32(0)
for sy := y0; sy < y1; sy++ {
for sx := x0; sx < x1; sx++ {
r, g, bl, a := img.At(sx, sy).RGBA()
sum[0], sum[1], sum[2], sum[3] = sum[0]+r>>8, sum[1]+g>>8, sum[2]+bl>>8, sum[3]+a>>8
n++
}
}
if sum[3]/n < 128 {
return 0, false
}
nudge := (float64(pixel.Bayer(x, y))+0.5)/16 - 0.5
return nearest(pal, [3]float64{
float64(sum[0]/n) + nudge*48, float64(sum[1]/n) + nudge*48, float64(sum[2]/n) + nudge*48,
}), true
})
}
// fingerprint mixes img's bounds and pixels, to notice edits.
func fingerprint(img image.Image) uint64 {
b := img.Bounds()
s := uint64(b.Min.X)<<48 ^ uint64(b.Min.Y)<<32 ^ uint64(b.Dx())<<16 ^ uint64(b.Dy())
for y := b.Min.Y; y < b.Max.Y; y++ {
for x := b.Min.X; x < b.Max.X; x++ {
r, g, bl, a := img.At(x, y).RGBA()
s = (s ^ uint64(r>>8)<<24 ^ uint64(g>>8)<<16 ^ uint64(bl>>8)<<8 ^ uint64(a>>8)) * 1099511628211
}
}
return s
}
// span is the source range under cell i of n.
func span(min, size, i, n int) (int, int) {
a, b := min+i*size/n, min+(i+1)*size/n
return a, max(b, a+1)
}
// nearest is the slot closest to rgb.
func nearest(pal *pixel.Palette, rgb [3]float64) pixel.Slot {
best, dist := pixel.Ink, -1.0
for s, c := range pal.Colors {
dr, dg, db := rgb[0]-float64(c.R), rgb[1]-float64(c.G), rgb[2]-float64(c.B)
if d := dr*dr + dg*dg + db*db; dist < 0 || d < dist {
best, dist = pixel.Slot(s), d
}
}
return best
}