Files
8bitMyGoUI/fx/leaves.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

35 lines
949 B
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type LeavesOptions struct {
// Width and Height are dots; zeros mean 160 by 96.
Width, Height int
Label string
}
// leafSlots color the leaves in turn.
var leafSlots = []pixel.Slot{pixel.Warn, pixel.Bad, pixel.Accent}
// Leaves swing down side to side, turning on their stems.
func Leaves(c *ui.Context, o LeavesOptions) *ui.Element {
k := pixel.K(c)
w, h := size("Leaves", o.Width, o.Height, 160, 96)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { leaves(g, g.Step(8)) })
})
}
func leaves(g pixel.Canvas, step int) {
for i := range max(2, g.W*g.H/500) {
y := wrap(rnd(i, 60)+step, g.H+10) - 5
x := wrap(rnd(i, 61)+step/4+sway(step+rnd(i, 62), 20, 5), g.W+10) - 5
g.Sprite(x, y, leaf, (step+i)/3, leafSlots[i%len(leafSlots)], 1)
}
}