Palette cycling, sky, sun and moon, clouds, starfield, rain, snow, petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora, lightning, mountains and a season scene; scanlines, vignette, screen shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches, sparkles, explosions and confetti. Home opens on a live scene in the palette's season and a strip of all eight palettes. pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and Kit.Shot, which spends a cue under Reduce Motion so it never replays; display exports Reduce. Gallery grids and the sidebar are one Tab stop each.
35 lines
949 B
Go
35 lines
949 B
Go
package fx
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type LeavesOptions struct {
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// Width and Height are dots; zeros mean 160 by 96.
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Width, Height int
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Label string
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}
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// leafSlots color the leaves in turn.
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var leafSlots = []pixel.Slot{pixel.Warn, pixel.Bad, pixel.Accent}
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// Leaves swing down side to side, turning on their stems.
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func Leaves(c *ui.Context, o LeavesOptions) *ui.Element {
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k := pixel.K(c)
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w, h := size("Leaves", o.Width, o.Height, 160, 96)
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return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Clip(0, 0, g.W, g.H, func() { leaves(g, g.Step(8)) })
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})
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}
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func leaves(g pixel.Canvas, step int) {
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for i := range max(2, g.W*g.H/500) {
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y := wrap(rnd(i, 60)+step, g.H+10) - 5
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x := wrap(rnd(i, 61)+step/4+sway(step+rnd(i, 62), 20, 5), g.W+10) - 5
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g.Sprite(x, y, leaf, (step+i)/3, leafSlots[i%len(leafSlots)], 1)
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}
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}
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