Files
8bitMyGoUI/fx/ocean.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

40 lines
1.1 KiB
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type OceanOptions struct {
// Width and Height are dots; zeros mean 160 by 64.
Width, Height int
Label string
}
// Ocean rolls wave crests toward you by cycling their slots.
func Ocean(c *ui.Context, o OceanOptions) *ui.Element {
k := pixel.K(c)
w, h := size("Ocean", o.Width, o.Height, 160, 64)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { ocean(g, k, g.Step(6)) })
})
}
// ocean's crest rows grow sparser and longer downward.
func ocean(g pixel.Canvas, k pixel.Kit, step int) {
g.Rect(0, 0, g.W, g.H, pixel.Info)
g.Dither(0, 0, g.W, 2, pixel.Info, light(k), 6)
// Crest row j shows the band turned back each step.
band := pixel.Cycle([]pixel.Slot{pixel.Info, pixel.Info, pixel.AccentLit, light(k)}, -step)
for y, j := 3, 0; y < g.H; j++ {
if s := band[j%len(band)]; s != pixel.Info {
for i := range max(1, g.W/12) {
g.HLine(rnd(i, 120+j)%g.W, y, 2+j/2, s)
}
}
y += 2 + j/2
}
}