Files
8bitMyGoUI/fx/snow.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

42 lines
926 B
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type SnowOptions struct {
// Width and Height are dots; zeros mean 160 by 96.
Width, Height int
Label string
}
// Snow drifts flakes down, swaying; near ones are big, quick.
func Snow(c *ui.Context, o SnowOptions) *ui.Element {
k := pixel.K(c)
w, h := size("Snow", o.Width, o.Height, 160, 96)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { snow(g, k, g.Step(8)) })
})
}
func snow(g pixel.Canvas, k pixel.Kit, step int) {
s := light(k)
for i := range g.W * g.H / 110 {
near := rnd(i, 40)%3 == 0
speed := 1
if near {
speed = 2
}
y := wrap(rnd(i, 41)+step*speed, g.H+4) - 2
x := wrap(rnd(i, 42)+sway(step+rnd(i, 43), 16, 2), g.W)
if near {
g.Rect(x, y, 2, 2, s)
} else {
g.Dot(x, y, s)
}
}
}