Palette cycling, sky, sun and moon, clouds, starfield, rain, snow, petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora, lightning, mountains and a season scene; scanlines, vignette, screen shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches, sparkles, explosions and confetti. Home opens on a live scene in the palette's season and a strip of all eight palettes. pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and Kit.Shot, which spends a cue under Reduce Motion so it never replays; display exports Reduce. Gallery grids and the sidebar are one Tab stop each.
49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
package fx
|
|
|
|
import (
|
|
"math"
|
|
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
|
)
|
|
|
|
type SparkleOptions struct {
|
|
// Size is the square's side in dots; zero means 24.
|
|
Size int
|
|
// Slot inks the stars; zero means Warn.
|
|
Slot pixel.Slot
|
|
Label string
|
|
}
|
|
|
|
// glints are a star's frames by step; -1 is dark.
|
|
var glints = [...]int{0, 1, 2, 1, 0, -1, -1, -1}
|
|
|
|
// Sparkle twinkles four stars around its middle, in turn.
|
|
func Sparkle(c *ui.Context, o SparkleOptions) *ui.Element {
|
|
k := pixel.K(c)
|
|
n := pixel.Or("Sparkle Size", o.Size, 24)
|
|
s := slotOr(o.Slot, pixel.Warn)
|
|
return box(c, k, o.Label, n, n).Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
g.Clip(0, 0, g.W, g.H, func() { sparkle(g, s, g.Step(10)) })
|
|
})
|
|
}
|
|
|
|
// sparkle moves each star to a new spot every cycle.
|
|
func sparkle(g pixel.Canvas, s pixel.Slot, step int) {
|
|
for i := range 4 {
|
|
t := step + 2*i
|
|
f := glints[wrap(t, len(glints))]
|
|
if f < 0 {
|
|
continue
|
|
}
|
|
seed := t/len(glints)*4 + i
|
|
a := float64(i)*math.Pi/2 + float64(rnd(seed, 170)%60-30)*math.Pi/180
|
|
d := float64(g.W) * float64(20+rnd(seed, 171)%20) / 100
|
|
x := g.W/2 + int(math.Round(d*math.Cos(a))) - 2
|
|
y := g.H/2 + int(math.Round(d*math.Sin(a))) - 2
|
|
g.Sprite(x, y, twinkle, f, s, 1)
|
|
}
|
|
}
|