Files
8bitMyGoUI/fx/vignette.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

41 lines
974 B
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type VignetteOptions struct {
// Slot darkens the edges; zero means the darkest slot.
Slot pixel.Slot
}
// Vignette dithers a slot inward from edges; corners go solid.
func Vignette(c *ui.Context, o VignetteOptions, content func()) *ui.Element {
k := pixel.K(c)
s := slotOr(o.Slot, dark(k))
return cover(k, ui.Column(c), func(g pixel.Canvas) { vignette(g, s) }, content)
}
// vignette's level grows with the elliptic distance out.
func vignette(g pixel.Canvas, s pixel.Slot) {
level := func(x, y int) int {
ex := float64(2*x+1-g.W) / float64(g.W)
ey := float64(2*y+1-g.H) / float64(g.H)
return min(16, max(0, int((ex*ex+ey*ey-0.6)*16/1.2)))
}
for y := range g.H {
for x := 0; x < g.W; {
l, end := level(x, y), x+1
for end < g.W && level(end, y) == l {
end++
}
if l > 0 {
g.Veil(x, y, end-x, 1, s, l)
}
x = end
}
}
}