A cross-cutting pass, each fix with a test that failed first. Veils: MyGo still hands a key to a base that turned off this frame, so every element key now goes through pixel.Shortcut, which an archtest enforces. Input handlers record and the build applies them only while enabled; the editor turns away a veil-frame letter or copy; value bases get a copy and keep only enabled turns. Popups give a held focus back to their opener when the veil lifts. Motion: S5 is enforced at the clock. Every Tick, Since, Step, Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps, fast animations step at 15, and drawn time is quantized to frames. Clocks stepping back: Since holds at zero without overflow, and k.Elapsed moves a stored start to now, so nothing goes negative, runs backward or indexes out of range. Also: logs count typed text instead of holding it, gallery names use glyphs the font has, removable rows are keyed, components take their own Options (archtest), and sweeps over all 508 demos check veiled keys, clicks, wheels, the clock stepping back and names.
126 lines
4.7 KiB
Go
126 lines
4.7 KiB
Go
package gallery
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import (
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"fmt"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/shop"
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)
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var marketEntries = []Entry{
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{444, "Quantity", "数量", "shop", "- and + within limits. The side at its limit fades.", demoQuantity},
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{445, "PricingTiers", "价格方案", "shop", "Bronze, silver and gold. Gold comes with a hat.", demoPricingTiers},
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{446, "Coupon", "优惠码", "shop", "A ticket with notched edges. COPY takes the code.", demoCoupon},
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{447, "DailyReward", "每日福利", "shop", "Seven days, seven chests. Come back daily; today's is ready.", demoDailyReward},
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{448, "BidTicker", "竞价", "shop", "The latest bids on top; the highest wears the crown.", demoBidTicker},
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{449, "TradeWindow", "交易框", "shop", "Two offers. Both must confirm, and any change takes the confirms back.", demoTradeWindow},
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{450, "VendingMachine", "自动售货机", "shop", "Type a code like B3 and press OK. Credit first, snacks after.", demoVendingMachine},
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}
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type marketDemo struct {
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qty, tier, credit int
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days []bool
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mine []data.Item
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trade shop.Trade
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}
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func marketState(c *ui.Context) *marketDemo {
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return ui.Local(c.Root(), demoKey("market"), func() marketDemo {
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return marketDemo{qty: 1, tier: -1, credit: 100, days: []bool{true, false, true, false, false, false, false}, mine: []data.Item{{Sprite: icon.Sword, Name: "Sword"}}}
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})
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}
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func demoQuantity(c *ui.Context, log func(string)) {
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s := marketState(c)
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if shop.Quantity(c, "Potions", &s.qty, shop.QuantityOptions{Min: 1, Max: 9}).Changed {
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log(fmt.Sprintf("%d potions", s.qty))
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}
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}
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func demoPricingTiers(c *ui.Context, log func(string)) {
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s := marketState(c)
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if shop.PricingTiers(c, "Plans", [3]shop.Tier{
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{Price: 0, Perks: []string{"1 SAVE SLOT", "ADS"}},
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{Price: 5, Perks: []string{"3 SAVE SLOTS", "NO ADS"}},
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{Price: 9, Perks: []string{"99 SLOTS", "NO ADS", "A HAT"}},
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}, &s.tier, shop.PricingTiersOptions{Currency: shop.Gems}).Changed {
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log([]string{"bronze", "silver", "gold"}[s.tier])
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}
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}
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func demoCoupon(c *ui.Context, log func(string)) {
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if shop.Coupon(c, "10% OFF", "UPUPDOWNDOWN", shop.CouponOptions{}).Copied {
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log("code copied")
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}
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}
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func demoDailyReward(c *ui.Context, log func(string)) {
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s := marketState(c)
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if shop.DailyReward(c, "Rewards", 4, s.days, shop.DailyRewardOptions{}).Claimed {
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log("claimed day 4")
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}
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}
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func demoBidTicker(c *ui.Context, log func(string)) {
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now := pixel.K(c).Now()
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shop.BidTicker(c, "Bids", []shop.Bid{
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{Bidder: "Aria", Amount: 120, At: now.Add(-9 * time.Minute)},
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{Bidder: "Brom", Amount: 150, At: now.Add(-6 * time.Minute)},
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{Bidder: "Cass", Amount: 140, At: now.Add(-40 * time.Second)},
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}, shop.BidTickerOptions{})
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}
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func demoTradeWindow(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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s := marketState(c)
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ui.Column(c).Gap(k.D(6)).Children(func() {
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r := shop.TradeWindow(c, "Trade", "Brom", s.mine, []data.Item{{Sprite: icon.Gem, Name: "Gem", Count: 3}}, &s.trade, shop.TradeWindowOptions{})
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if r.Changed {
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log(fmt.Sprintf("you %v, Brom %v", s.trade.Mine, s.trade.Theirs))
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}
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if r.Traded {
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log("traded")
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}
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ui.Row(c).Gap(k.D(6)).Children(func() {
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if input.Button(c, "BROM CONFIRMS", input.ButtonOptions{Size: input.Small}).Clicked {
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s.trade.Theirs = true
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log("Brom confirms")
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}
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if input.Button(c, "ADD POTION", input.ButtonOptions{Size: input.Small}).Clicked {
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s.mine = append(s.mine, data.Item{Sprite: icon.Potion, Name: "Potion"})
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log("you add a potion")
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}
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})
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})
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}
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// snacks fill the machine: A1 to D4, three of each.
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var snacks = func() (out [16]shop.Snack) {
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sprites := []*pixel.Sprite{icon.Potion, icon.Gem, icon.Heart, icon.Star, icon.Coin, icon.Flower, icon.Leaf, icon.Drop, icon.Sun, icon.Moon, icon.Cloud, icon.Snowflake, icon.Bolt, icon.Gift, icon.Book, icon.Key}
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names := []string{"POTION", "GEM", "HEART", "STAR", "COIN", "FLOWER", "LEAF", "DROP", "SUN", "MOON", "CLOUD", "SNOW", "BOLT", "GIFT", "BOOK", "KEY"}
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for i := range out {
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out[i] = shop.Snack{Name: names[i], Sprite: sprites[i], Price: 10 + i%4*10, Stock: 3 - i%5/4*3}
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}
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return out
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}()
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func demoVendingMachine(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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s := marketState(c)
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ui.Column(c).Gap(k.D(6)).Children(func() {
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if i := shop.VendingMachine(c, "Machine", snacks, &s.credit, shop.VendingMachineOptions{}).Vended; i >= 0 {
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log(fmt.Sprintf("vended %s, credit %d", snacks[i].Name, s.credit))
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}
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if input.Button(c, "INSERT COIN", input.ButtonOptions{Size: input.Small}).Clicked {
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s.credit += 10
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log(fmt.Sprintf("credit %d", s.credit))
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}
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})
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}
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