Press start, title screen, save slots, options menu, game over with CONTINUE, credits roll, ending card, loading tips, letterbox, mission brief, achievements, result screen, crafting grid, loot popup, treasure chest, gacha reel, interact prompt, turn order, battle log, target selector, ATB gauge and stamina bar. Cued effects count runs, so each cue change plays once and reports once. CommandMenu takes AutoFocus when enabled. HealthBar, ManaBar and CountUp keep exact colors, ticks and counts for the largest ints.
58 lines
1.9 KiB
Go
58 lines
1.9 KiB
Go
package game
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import (
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"fmt"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ResultScreenOptions struct{}
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// ResultScreen counts time and score up, then shows the rank.
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func ResultScreen(c *ui.Context, text string, took time.Duration, score int, rank string, o ResultScreenOptions) *ui.Element {
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k := pixel.K(c)
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if took < 0 || score < 0 || rank == "" {
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panic(fmt.Sprintf("game: ResultScreen %v, %d, rank %q", took, score, rank))
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}
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rows := [][2]string{{k.Msg("time"), ""}, {k.Msg("score"), ""}, {k.Msg("rank"), rank}}
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label := rows[0][0] + " " + lap(took) + ", " + rows[1][0] + " " + fmt.Sprint(score) + ", " + rows[2][0] + " " + rank
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e := ui.Box(c).Role(ui.RoleGroup).Label(text).Description(label)
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// Counts run 1.5 s from showing; reduced, they end.
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step := 15
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if !k.Reduce() {
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step = k.Since(c, start(k, e, 0).at, 10, 15)
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}
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rows[0][1] = lap(upTo(took, step, 15))
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rows[1][1] = fmt.Sprint(upTo(score, step, 15))
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name := 0
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for _, r := range rows {
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name = max(name, pixel.Measure(r[0]))
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}
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w := name + 12 + max(pixel.Measure(lap(took)), pixel.Measure(fmt.Sprint(score)), 3*pixel.Measure(rank))
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return e.Size(k.D(w), k.D(2*pixel.LineHeight+3*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i, row := range rows[:2] {
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g.Text(0, i*pixel.LineHeight, row[0], pixel.Faint, 1)
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g.Text(w-pixel.Measure(row[1]), i*pixel.LineHeight, row[1], pixel.Ink, 1)
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}
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g.Text(0, 2*pixel.LineHeight+pixel.LineHeight, rows[2][0], pixel.Faint, 1)
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if step == 15 {
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g.Text(w-3*pixel.Measure(rank), 2*pixel.LineHeight, rank, pixel.Warn, 3)
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}
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})
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}
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// lap prints a duration as M:SS.CC.
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func lap(d time.Duration) string {
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cs := int(d / (10 * time.Millisecond))
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return fmt.Sprintf("%d:%02d.%02d", cs/6000, cs/100%60, cs%100)
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}
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// upTo is step/of of v, never forming the full product.
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func upTo[T ~int | ~int64](v T, step, of int) T {
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return v/T(of)*T(step) + v%T(of)*T(step)/T(of)
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}
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