A cross-cutting pass, each fix with a test that failed first. Veils: MyGo still hands a key to a base that turned off this frame, so every element key now goes through pixel.Shortcut, which an archtest enforces. Input handlers record and the build applies them only while enabled; the editor turns away a veil-frame letter or copy; value bases get a copy and keep only enabled turns. Popups give a held focus back to their opener when the veil lifts. Motion: S5 is enforced at the clock. Every Tick, Since, Step, Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps, fast animations step at 15, and drawn time is quantized to frames. Clocks stepping back: Since holds at zero without overflow, and k.Elapsed moves a stored start to now, so nothing goes negative, runs backward or indexes out of range. Also: logs count typed text instead of holding it, gallery names use glyphs the font has, removable rows are keyed, components take their own Options (archtest), and sweeps over all 508 demos check veiled keys, clicks, wheels, the clock stepping back and names.
132 lines
3.5 KiB
Go
132 lines
3.5 KiB
Go
package overlay
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import (
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"fmt"
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"log/slog"
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"strings"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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var more = pixel.MustSprite(`
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#####
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.###.
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..#..
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`)
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type DialogueBoxOptions struct {
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// Name labels the speaker's tab.
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Name string
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// Portrait draws the speaker; nil shows none.
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Portrait *pixel.Sprite
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// CPS is the typing speed; zero means 30.
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CPS int
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Disabled bool
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}
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type DialogueBoxResult struct {
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Element *ui.Element
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// Changed turns a page; Done passes the last one.
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Changed, Done bool
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}
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type dialogueKey struct{}
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// typing is the page, when it began, and if out.
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type typing struct {
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page int
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since time.Time
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out bool
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}
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// DialogueBox types pages; a press shows all, then turns.
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func DialogueBox(c *ui.Context, pages []string, page *int, o DialogueBoxOptions) DialogueBoxResult {
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k := pixel.K(c)
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if *page < 0 || *page >= len(pages) {
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panic(fmt.Sprintf("overlay: DialogueBox page %d of %d", *page, len(pages)))
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}
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cps := pixel.Or("DialogueBox CPS", o.CPS, 30)
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if cps > 1000 {
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panic(fmt.Sprintf("overlay: DialogueBox CPS %d over 1000", cps))
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}
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// S5 steps at 4–15 fps; fast typing shows more.
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fps := max(4, min(cps, 15))
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off := o.Disabled || pixel.Current(c).Inert
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box := ui.Box(c).Role(ui.RoleText).Label(strings.TrimSpace(o.Name + " " + pages[*page])).FocusRing(false)
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if !off {
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box.Focusable()
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}
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pixel.Park(c, box, off)
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st := ui.Local(box, dialogueKey{}, func() typing { return typing{page: -1} })
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if st.page != *page {
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*st = typing{page: *page, since: k.Now()}
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}
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res := DialogueBoxResult{Element: box}
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// A press shows the whole page, then turns it.
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if !off && box.Clicked() {
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switch {
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case !st.out:
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st.out = true
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case *page < len(pages)-1:
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*page, res.Changed = *page+1, true
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*st = typing{page: *page, since: k.Now()}
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default:
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res.Done = true
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}
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}
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focus := box.FocusVisible()
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box.DrawOver(func(p *ui.Painter, r ui.Rect) {
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if focus {
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g := k.Canvas(p, r)
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g.FocusMark(0, 0, g.W, g.H)
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}
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}).Children(func() {
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layout.Window(c, layout.WindowOptions{Title: o.Name}, func() {
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ui.Row(c).Gap(k.D(8)).Children(func() {
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if sp := o.Portrait; sp != nil {
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ui.Box(c).Size(k.D(sp.W*2+6), k.D(sp.H*2+6)).Shrink(0).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Sunken, pixel.Well)
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g.Sprite(3, 3, sp, 0, pixel.Ink, 2)
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})
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}
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words := ui.Box(c).Grow(1)
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w, check := pixel.WrapWidth(c, words)
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lines := pixel.Wrap(pages[*page], max(0, w-8), 0)
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total := 0
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for _, l := range lines {
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total += len([]rune(l))
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}
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shown := total
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if !st.out && !k.Reduce() {
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shown = min(total, k.Since(c, st.since, fps, (total*fps+cps-1)/cps)*cps/fps)
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}
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st.out = shown == total
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words.Height(k.D(max(2, len(lines)) * pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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check(r)
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g := k.Canvas(p, r)
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left, end := shown, 0
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for i, l := range lines {
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lr := []rune(l)
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n := min(len(lr), max(0, left))
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g.Text(0, i*pixel.LineHeight, string(lr[:n]), pixel.Ink, 1)
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left -= len(lr)
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end = pixel.Measure(string(lr[:n]))
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}
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if shown == total && g.Step(4)%4 < 2 {
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g.Sprite(end+3, len(lines)*pixel.LineHeight-6, more, 0, pixel.Accent, 1)
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}
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})
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})
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})
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})
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if res.Changed || res.Done {
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slog.Debug("8bit: dialogue", "name", o.Name, "page", *page, "done", res.Done)
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}
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return res
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}
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