Files
8bitMyGoUI/overlay/titlecard.go
T
ZacharyZhang-NY 5c3c883b7d Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus,
popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG
dialogue box, notifications, a pause menu and a dithered title card.
Kit.Cue moves from feedback to pixel.
2026-10-11 23:11:46 -04:00

52 lines
1.2 KiB
Go

package overlay
import (
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type TitleCardOptions struct {
// Cue shows the card each time it changes.
Cue int
// Hold keeps the title up; zero means two seconds.
Hold time.Duration
}
// TitleCard dithers in, holds title, dithers out; fills its parent.
func TitleCard(c *ui.Context, title string, o TitleCardOptions) *ui.Element {
k := pixel.K(c)
if o.Hold < 0 {
panic("overlay: TitleCard Hold is negative")
}
hold := o.Hold
if hold == 0 {
hold = 2 * time.Second
}
e := ui.Box(c).Fill()
// Eight steps a second: four in, the hold, four out.
held := int(hold * 8 / time.Second)
step := k.Since(c, k.Cue(e, o.Cue), 8, held+8)
if step >= held+8 {
return e
}
level := 16
switch {
case k.Reduce():
case step < 4:
level = 4 * (step + 1)
case step >= held+4:
level = 4 * (held + 7 - step)
}
deep, light := dark(k)
return e.Role(ui.RoleStatus).Label(title).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Veil(0, 0, g.W, g.H, deep, level)
if level == 16 {
g.Text((g.W-pixel.Measure(title)*2)/2, (g.H-pixel.LineHeight*2)/2, title, light, 2)
}
})
}