Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones, Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker, Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar. QuestBoard is one base that draws TODO, DOING and DONE; arrows move, Alt with an arrow carries a card, and a drag carries it live. Priority draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE and the tomato sleeps through the rest. Extreme inputs fail fast or saturate instead of wrapping. MyGo's CheckboxBase turns its value before Disabled is set, so input.Checkbox now hands it a copy and keeps only turns of an enabled base. The home scene test checks the sky row, not one pixel that falling snow can cover.
75 lines
2.0 KiB
Go
75 lines
2.0 KiB
Go
package project
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import (
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"fmt"
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"log/slog"
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"slices"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type AssigneePickerOptions struct {
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Disabled bool
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}
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type AssigneePickerResult struct {
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Element *ui.Element
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Changed bool
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}
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const seatW, seatH = 52, 4 + 32 + 2 + pixel.LineHeight + 2
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// AssigneePicker lines up the party; -1 is the empty seat.
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func AssigneePicker(c *ui.Context, text string, party []string, chosen *int, o AssigneePickerOptions) AssigneePickerResult {
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k := pixel.K(c)
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if len(party) == 0 || slices.Contains(party, "") || *chosen < -1 || *chosen >= len(party) {
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panic(fmt.Sprintf("project: AssigneePicker has %d members, %d chosen", len(party), *chosen))
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}
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old := *chosen
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var res AssigneePickerResult
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res.Element = ui.Row(c).Gap(k.D(4)).FocusGroup(ui.Horizontal).Role(ui.RoleRadioGroup).Label(text).Children(func() {
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for i := -1; i < len(party); i++ {
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name := k.Msg("nobody")
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if i >= 0 {
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name = party[i]
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}
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// The shell draws the seat; the radio stays bare.
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sel := *chosen
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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return ui.RadioBase(c, &sel, i).Label(name).Disabled(o.Disabled)
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})
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// The radio picks before it is told it is off.
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if sel != *chosen && !base.IsDisabled() {
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*chosen = sel
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}
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on := i == *chosen
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shell.Size(k.D(seatW), k.D(seatH)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, seatW, seatH, pixel.Raised, pixel.Face)
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if i < 0 {
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g.Veil(10, 4, 32, 32, pixel.Shade, 8)
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} else {
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display.Face(g, 10, 4, name, 2)
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}
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ink := pixel.Ink
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if on {
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ink = pixel.Accent
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g.Rect(0, 0, seatW, 2, pixel.Accent)
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g.Rect(0, seatH-2, seatW, 2, pixel.Accent)
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}
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l := pixel.Wrap(name, seatW-4, 1)[0]
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g.Text((seatW-pixel.Measure(l))/2, 38, l, ink, 1)
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g.Finish(st)
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})
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}
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})
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res.Changed = *chosen != old
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if res.Changed {
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slog.Debug("8bit: assignee", "label", text, "member", *chosen)
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}
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return res
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}
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