Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones, Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker, Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar. QuestBoard is one base that draws TODO, DOING and DONE; arrows move, Alt with an arrow carries a card, and a drag carries it live. Priority draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE and the tomato sleeps through the rest. Extreme inputs fail fast or saturate instead of wrapping. MyGo's CheckboxBase turns its value before Disabled is set, so input.Checkbox now hands it a copy and keeps only turns of an enabled base. The home scene test checks the sky row, not one pixel that falling snow can cover.
129 lines
2.9 KiB
Go
129 lines
2.9 KiB
Go
package project
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import (
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"fmt"
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"strings"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Milestone is a stop on the way, by date.
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type Milestone struct {
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Title string
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Date time.Time
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Done bool
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}
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type MilestonesOptions struct {
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// Width is in dots; zero means 260.
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Width int
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}
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var (
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// A flag in two frames, to wave.
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flag = pixel.MustSprite(`
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.ee.........
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.e####......
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.e######....
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.e########..
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.e######....
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.e####......
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.e..........
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.e..........
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.e..........
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.e..........
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.e..........
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eee.........
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.ee.........
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.e##........
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.e#####.....
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.e#######...
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.e#######...
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.e#####.....
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.e##........
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.e..........
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.e..........
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.e..........
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.e..........
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eee.........`)
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hero = pixel.MustSprite(`
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..yyyy..
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.yyyyyy.
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.ylkllk.
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..llll..
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.aaaaaa.
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laaaaaal
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.aaaaaa.
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.ee..ee.
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.ee..ee.
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.kk..kk.`)
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)
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// Milestones plants flags on a path; a hero marks today.
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func Milestones(c *ui.Context, text string, ms []Milestone, o MilestonesOptions) *ui.Element {
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k := pixel.K(c)
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if len(ms) == 0 {
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panic("project: Milestones has none")
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}
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for i, m := range ms {
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if m.Title == "" || m.Date.IsZero() || i > 0 && m.Date.Before(ms[i-1].Date) {
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panic(fmt.Sprintf("project: Milestones %q is untitled, undated or out of order", m.Title))
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}
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}
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w := pixel.Or("Milestones Width", o.Width, 260)
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first, span := ms[0].Date, ms[len(ms)-1].Date.Sub(ms[0].Date)
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// x places a date on the path; one sits mid-way.
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x := func(t time.Time) int {
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if span == 0 {
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return w / 2
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}
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f := max(0, min(1, float64(t.Sub(first))/float64(span)))
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return 8 + int(f*float64(w-16))
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}
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next, gap := len(ms), w
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said := make([]string, len(ms))
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for i, m := range ms {
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state := ""
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switch {
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case m.Done:
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state = ", " + k.Msg("done")
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case next == len(ms):
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next, state = i, ", "+k.Msg("next")
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}
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said[i] = m.Title + " " + m.Date.Format("01-02") + state
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if i > 0 {
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gap = min(gap, x(m.Date)-x(ms[i-1].Date))
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}
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}
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// Titles alternate rows, so each gets two gaps.
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room := max(24, min(w/2, 2*gap-4))
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now := k.Now()
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return ui.Box(c).Size(k.D(w), k.D(58)).Role(ui.RoleImage).Label(text).Description(strings.Join(said, "; ")).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for px := 2; px < w-2; px += 2 {
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g.Dot(px, 16, pixel.Shade)
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}
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wave := g.Step(4) % 2
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for i, m := range ms {
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fx, ink, frame := x(m.Date), pixel.Faint, 0
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switch {
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case m.Done:
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ink = pixel.Good
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case i == next:
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ink, frame = pixel.Accent, wave
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}
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g.Sprite(fx-1, 4, flag, frame, ink, 1)
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d := m.Date.Format("01-02")
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g.Micro(fx-pixel.MicroWidth(d)/2, 19, d, pixel.Faint, 1)
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t := pixel.Wrap(m.Title, room, 1)[0]
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g.Text(max(0, min(w-pixel.Measure(t), fx-pixel.Measure(t)/2)), 26+i%2*16, t, pixel.Ink, 1)
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}
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// The hero bobs where today falls, unless motion is reduced.
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g.Sprite(max(0, min(w-8, x(now)-4)), 6-wave, hero, 0, pixel.Ink, 1)
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})
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}
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