A cross-cutting pass, each fix with a test that failed first. Veils: MyGo still hands a key to a base that turned off this frame, so every element key now goes through pixel.Shortcut, which an archtest enforces. Input handlers record and the build applies them only while enabled; the editor turns away a veil-frame letter or copy; value bases get a copy and keep only enabled turns. Popups give a held focus back to their opener when the veil lifts. Motion: S5 is enforced at the clock. Every Tick, Since, Step, Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps, fast animations step at 15, and drawn time is quantized to frames. Clocks stepping back: Since holds at zero without overflow, and k.Elapsed moves a stored start to now, so nothing goes negative, runs backward or indexes out of range. Also: logs count typed text instead of holding it, gallery names use glyphs the font has, removable rows are keyed, components take their own Options (archtest), and sweeps over all 508 demos check veiled keys, clicks, wheels, the clock stepping back and names.
147 lines
3.7 KiB
Go
147 lines
3.7 KiB
Go
package project
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import (
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"fmt"
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PomodoroOptions struct {
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// Work and Rest; zeros mean 25 and 5 minutes.
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Work, Rest time.Duration
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Disabled bool
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}
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type PomodoroResult struct {
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Element *ui.Element
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// Changed is START, PAUSE or RESET; Rang ends a phase.
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Changed, Rang bool
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}
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type pomoKey struct{}
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// pomo is the phase and its time, banked while paused.
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type pomo struct {
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resting bool
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left time.Duration
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since time.Time
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}
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// The tomato is awake at work and asleep at rest.
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var tomato = pixel.MustSprite(`
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................
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.......gg.......
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....gg.gg.gg....
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.....gggggg.....
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...errgggggre...
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..errrrggrrrre..
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.errlrrrrrrrrre.
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.erllrrrrrrrrre.
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erlrrkrrrrkrrrre
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errrrkrrrrkrrrre
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errrrrrrrrrrrrre
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errrrrrkkrrrrrre
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.errrrrrrrrrrre.
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.errrrrrrrrrrre.
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..eerrrrrrrree..
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....eeeeeeee....
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................
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.......gg.......
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....gg.gg.gg....
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.....gggggg.....
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...errgggggre...
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..errrrggrrrre..
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.errlrrrrrrrrre.
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.erllrrrrrrrrre.
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erlrrrrrrrrrrrre
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errrkkrrrkkrrrre
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errrrrrrrrrrrrre
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errrrrrkkrrrrrre
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.errrrrrrrrrrre.
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.errrrrrrrrrrre.
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..eerrrrrrrree..
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....eeeeeeee....`)
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// Pomodoro times work, then rest, beside a tomato.
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func Pomodoro(c *ui.Context, text string, o PomodoroOptions) PomodoroResult {
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k := pixel.K(c)
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work, rest := o.Work, o.Rest
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if work == 0 {
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work = 25 * time.Minute
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}
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if rest == 0 {
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rest = 5 * time.Minute
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}
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if work < time.Second || rest < time.Second || work > day || rest > day {
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panic(fmt.Sprintf("project: Pomodoro work %v, rest %v", work, rest))
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}
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row := ui.Row(c).Gap(k.D(8)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(text)
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p := ui.Local(row, pomoKey{}, func() pomo { return pomo{left: work} })
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now := k.Now()
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left, running := p.left, !p.since.IsZero()
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if running {
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left -= k.Elapsed(&p.since)
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}
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var res PomodoroResult
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if running && left <= 0 {
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// The phase rings; the next waits for START.
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p.resting = !p.resting
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p.left, p.since, res.Rang = work, time.Time{}, true
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if p.resting {
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p.left = rest
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}
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left, running = p.left, false
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slog.Debug("8bit: pomodoro rang", "label", text, "resting", p.resting)
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}
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if running {
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// Ask for the moment the seconds turn.
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k.At(c, now.Add(left-(left-1)/time.Second*time.Second))
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}
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phase, frame := k.Msg("focus"), 0
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if p.resting {
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phase, frame = k.Msg("rest"), 1
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}
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res.Element = row.Children(func() {
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ui.Box(c).Size(k.D(32), k.D(32)).Role(ui.RoleImage).Label(phase).Draw(func(pt *ui.Painter, r ui.Rect) {
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g := k.Canvas(pt, r)
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// Running, it hops a dot each second, unless reduced.
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dy := 0
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if running && g.Step(4)%4 == 0 {
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dy = 1
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}
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g.Sprite(0, 1-dy, tomato, frame, pixel.Ink, 2)
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})
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ui.Column(c).Gap(k.D(2)).Children(func() {
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pixel.Text(c, phase, pixel.TextOptions{Slot: pixel.Faint})
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// Seconds round up, so 00:00 shows only at the end.
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pixel.Text(c, hms(left+time.Second-1), pixel.TextOptions{Scale: 2})
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ui.Row(c).Gap(k.D(4)).Children(func() {
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label := k.Msg("start")
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if running {
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label = k.Msg("pause")
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}
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if input.Button(c, label, input.ButtonOptions{Size: input.Small, Variant: input.Primary, Disabled: o.Disabled}).Clicked {
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if running {
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p.left, p.since = left, time.Time{}
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} else {
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p.since = now
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}
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res.Changed = true
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slog.Debug("8bit: pomodoro", "label", text, "running", !p.since.IsZero())
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}
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if input.Button(c, k.Msg("reset"), input.ButtonOptions{Size: input.Small, Disabled: o.Disabled}).Clicked {
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*p, res.Changed = pomo{left: work}, true
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slog.Debug("8bit: pomodoro reset", "label", text)
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}
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})
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})
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})
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return res
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}
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