Files
8bitMyGoUI/project/sprintpanel.go
T
ZacharyZhang-NY c8d058799d Add project components 421-435; Checkbox turns only when on
Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones,
Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker,
Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar.

QuestBoard is one base that draws TODO, DOING and DONE; arrows move,
Alt with an arrow carries a card, and a drag carries it live. Priority
draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE
and the tomato sleeps through the rest. Extreme inputs fail fast or
saturate instead of wrapping.

MyGo's CheckboxBase turns its value before Disabled is set, so
input.Checkbox now hands it a copy and keeps only turns of an enabled
base. The home scene test checks the sky row, not one pixel that
falling snow can cover.
2026-10-12 10:25:07 -04:00

66 lines
2.2 KiB
Go

package project
import (
"fmt"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Sprint is a stretch of work, counted in points.
type Sprint struct {
Name string
Start, End time.Time
Done, Total int
}
type SprintPanelOptions struct {
// Width is in dots; zero means 200.
Width int
}
const day = 24 * time.Hour
// SprintPanel shows a sprint's points done and days left.
func SprintPanel(c *ui.Context, s Sprint, o SprintPanelOptions) *ui.Element {
k := pixel.K(c)
if s.Name == "" || !s.Start.Before(s.End) || s.Total < 1 || s.Done < 0 || s.Done > s.Total {
panic(fmt.Sprintf("project: SprintPanel %q from %v to %v, %d of %d", s.Name, s.Start, s.End, s.Done, s.Total))
}
w, now := pixel.Or("SprintPanel Width", o.Width, 200), k.Now()
// Room for the percent; a zero bar would mean 120.
bar := w - 4 - pixel.MicroWidth("100%")
if bar < 8 {
panic(fmt.Sprintf("project: SprintPanel Width %d leaves a %d-dot bar", w, bar))
}
rest := s.End.Sub(now)
// Rounded up without adding, so far ends cannot overflow.
left, ink := fmt.Sprintf(k.Msg("days_left"), 1+(rest-1)/day), pixel.Faint
switch {
case rest <= 0:
left, ink = k.Msg("over"), pixel.Bad
case rest <= day:
left, ink = k.Msg("last_day"), pixel.Warn
}
if rest > 0 {
// The count turns when a whole day runs out.
k.At(c, now.Add(rest-(rest-1)/day*day))
}
// The panel hugs its column instead of the parent's width.
return layout.Panel(c, layout.PanelOptions{Style: pixel.Raised}, func() {
ui.Column(c).Width(k.D(w)).Gap(k.D(3)).Role(ui.RoleGroup).Label(s.Name).Children(func() {
pixel.Text(c, s.Name, pixel.TextOptions{Wrap: true, MaxLines: 1})
pixel.Text(c, s.Start.Format("01-02")+" → "+s.End.Format("01-02"), pixel.TextOptions{Slot: pixel.Faint})
feedback.Progress(c, s.Name, float64(s.Done)/float64(s.Total), feedback.ProgressOptions{Width: bar, Percent: true})
ui.Row(c).FillWidth().Gap(k.D(4)).Children(func() {
pixel.Text(c, fmt.Sprintf(k.Msg("sprint_points"), s.Done, s.Total), pixel.TextOptions{}).Grow(1)
pixel.Text(c, left, pixel.TextOptions{Slot: ink})
})
})
}).AlignSelf(ui.Start)
}