Files
8bitMyGoUI/shop/checkout.go
T
ZacharyZhang-NY 5605d785de Add shop components 436-450; Odometer exact at 15 fps
Fifteen shop components: PriceTag, Wallet, ShopItem, Cart, Receipt,
Checkout, CurrencyConvert, SaleBadge, Quantity, PricingTiers, Coupon,
DailyReward, BidTicker, TradeWindow and VendingMachine.

Receipt prints dot by dot with feed holes and a torn edge; Coupon cuts
real notches; SaleBadge is a sixteen-point starburst; VendingMachine
sells A1 to D4 by code and drops the snack into its tray. Sums are
checked against overflow, TradeWindow withdraws both confirms on any
change to an offer, and a disabled Checkout veils its inert content.

text.Odometer now counts digits as text, steps at 15 fps as S5 asks,
draws exact digits at rest and lands rolls that floats would stall.
2026-10-12 11:15:07 -04:00

70 lines
2.0 KiB
Go

package shop
import (
"fmt"
"log/slog"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/navigation"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type CheckoutOptions struct {
Disabled bool
}
type CheckoutResult struct {
Element *ui.Element
// Done reports the order placed this frame.
Changed, Done bool
}
// Checkout walks CART, PAY and CONFIRM, then says THANK YOU!
func Checkout(c *ui.Context, text string, step *int, o CheckoutOptions, content func()) CheckoutResult {
k := pixel.K(c)
labels := strings.Fields(k.Msg("checkout_steps"))
last := len(labels) - 1
if *step < 0 || *step > last {
panic(fmt.Sprintf("shop: Checkout step %d of %d", *step, len(labels)))
}
old := *step
var res CheckoutResult
res.Element = ui.Column(c).Gap(k.D(6)).Role(ui.RoleGroup).Label(text).Children(func() {
navigation.Steps(c, labels, *step, navigation.StepsOptions{})
if *step == last {
pixel.Text(c, k.Msg("thank_you"), pixel.TextOptions{Slot: pixel.Good, Scale: 2})
return
}
// A wrapper per step keeps NEXT in place; off, veiled.
in := pixel.Current(c)
in.Inert = in.Inert || o.Disabled
ui.Column(c).Key(*step).Children(func() { pixel.Scope(c, in, content) }).DrawOver(func(p *ui.Painter, r ui.Rect) {
if o.Disabled {
g := k.Canvas(p, r)
g.Checker(0, 0, g.W, g.H, pixel.Face)
}
})
ui.Row(c).Gap(k.D(6)).Children(func() {
if input.Button(c, k.Msg("back"), input.ButtonOptions{Disabled: o.Disabled || *step == 0}).Clicked {
*step--
}
// The last step before THANK YOU! places the order.
next := k.Msg("next_step")
if *step == last-1 {
next = k.Msg("place_order")
}
if input.Button(c, next, input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled}).Clicked {
*step++
}
})
})
res.Changed, res.Done = *step != old, *step == last && old != last
if res.Changed {
slog.Debug("8bit: checkout", "label", text, "step", *step)
}
return res
}