A cross-cutting pass, each fix with a test that failed first. Veils: MyGo still hands a key to a base that turned off this frame, so every element key now goes through pixel.Shortcut, which an archtest enforces. Input handlers record and the build applies them only while enabled; the editor turns away a veil-frame letter or copy; value bases get a copy and keep only enabled turns. Popups give a held focus back to their opener when the veil lifts. Motion: S5 is enforced at the clock. Every Tick, Since, Step, Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps, fast animations step at 15, and drawn time is quantized to frames. Clocks stepping back: Since holds at zero without overflow, and k.Elapsed moves a stored start to now, so nothing goes negative, runs backward or indexes out of range. Also: logs count typed text instead of holding it, gallery names use glyphs the font has, removable rows are keyed, components take their own Options (archtest), and sweeps over all 508 demos check veiled keys, clicks, wheels, the clock stepping back and names.
157 lines
5.6 KiB
Go
157 lines
5.6 KiB
Go
package gallery
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/fx"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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var screenFxEntries = []Entry{
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{309, "Scanlines", "扫描线", "fx", "Every other row, half shaded. Instant CRT.", demoScanlines},
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{310, "Vignette", "暗角", "fx", "The corners dither into the dark.", demoVignette},
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{311, "ScreenShake", "震屏", "fx", "Something big just landed.", demoScreenShake},
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{312, "Flash", "闪白", "fx", "A step of light, then half a step. Never under Reduce Motion.", demoFlash},
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{313, "FadeDither", "抖动淡出", "fx", "Fades through Bayer levels, never through opacity.", demoFadeDither},
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{314, "IrisWipe", "光圈转场", "fx", "The circle closes on the middle. That's all, folks.", demoIrisWipe},
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{315, "Dissolve", "溶解", "fx", "Dots give up one batch at a time, in shuffled order.", demoDissolve},
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{316, "Mosaic", "马赛克", "fx", "Blocks grow to eight dots, then the picture comes back.", demoMosaic},
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{317, "Glitch", "故障", "fx", "Rows slip and two colors trade places. Blow on the cartridge.", demoGlitch},
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{318, "Sparkle", "闪光", "fx", "Four stars take turns around a shiny thing.", demoSparkle},
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{319, "Explosion", "爆炸", "fx", "Fireball, smoke, debris. Stand back.", demoExplosion},
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{320, "Confetti", "彩纸", "fx", "Bits of every color tumble down. You won!", demoConfetti},
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}
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// stage is a little world in the palette's season.
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func stage(c *ui.Context) {
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p := pixel.K(c).Palette()
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fx.SeasonScene(c, p.Season, hourOf(p), fx.SeasonSceneOptions{Width: 128, Height: 72, Label: "stage"})
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}
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func demoScanlines(c *ui.Context, log func(string)) {
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ui.Column(c).AlignItems(ui.Start).Children(func() {
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fx.Scanlines(c, fx.ScanlinesOptions{}, func() { stage(c) })
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})
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}
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func demoVignette(c *ui.Context, log func(string)) {
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ui.Column(c).AlignItems(ui.Start).Children(func() {
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fx.Vignette(c, fx.VignetteOptions{}, func() { stage(c) })
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})
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}
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func demoScreenShake(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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s := fxState(c)
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ui.Column(c).Gap(k.D(6)).AlignItems(ui.Start).Children(func() {
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fx.ScreenShake(c, fx.ScreenShakeOptions{Cue: s.shake}, func() { stage(c) })
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if small(c, "SHAKE", false) {
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s.shake++
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log("rumble!")
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}
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})
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}
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func demoFlash(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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s := fxState(c)
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ui.Column(c).Gap(k.D(6)).AlignItems(ui.Start).Children(func() {
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fx.Flash(c, fx.FlashOptions{Cue: s.flash}, func() { stage(c) })
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if small(c, "FLASH", false) {
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s.flash++
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log("flash")
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}
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})
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}
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// toggled shows content under a transition, with its toggle.
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func toggled(c *ui.Context, text string, on *bool, log func(string), effect func(content func())) {
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k := pixel.K(c)
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ui.Column(c).Gap(k.D(6)).AlignItems(ui.Start).Children(func() {
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effect(func() { stage(c) })
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if input.Toggle(c, text, on, input.ToggleOptions{Size: input.Small}).Changed {
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log(fmt.Sprintf("%s %v", text, *on))
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}
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})
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}
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func demoFadeDither(c *ui.Context, log func(string)) {
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s := fxState(c)
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toggled(c, "FADE OUT", &s.fade, log, func(content func()) { fx.FadeDither(c, s.fade, fx.FadeDitherOptions{}, content) })
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}
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func demoIrisWipe(c *ui.Context, log func(string)) {
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s := fxState(c)
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toggled(c, "CLOSE", &s.iris, log, func(content func()) { fx.IrisWipe(c, s.iris, fx.IrisWipeOptions{}, content) })
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}
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func demoDissolve(c *ui.Context, log func(string)) {
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s := fxState(c)
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toggled(c, "DISSOLVE", &s.dissolve, log, func(content func()) { fx.Dissolve(c, s.dissolve, fx.DissolveOptions{}, content) })
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}
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func demoMosaic(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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s := fxState(c)
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ui.Column(c).Gap(k.D(6)).Children(func() {
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ui.Row(c).Gap(k.D(8)).AlignItems(ui.Center).Children(func() {
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fx.Mosaic(c, display.Reduce(sunset, 48, 32, k.Palette()), fx.MosaicOptions{Cue: s.mosaic, Scale: 2, Label: "sunset"})
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fx.Mosaic(c, slime, fx.MosaicOptions{Cue: s.mosaic, Scale: 3, Label: "slime"})
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})
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if small(c, "PIXELATE", false) {
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s.mosaic++
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log("pixelate")
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}
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})
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}
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func demoGlitch(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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s := fxState(c)
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ui.Column(c).Gap(k.D(6)).Children(func() {
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ui.Row(c).Gap(k.D(8)).AlignItems(ui.Center).Children(func() {
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fx.Glitch(c, display.Reduce(sunset, 48, 32, k.Palette()), fx.GlitchOptions{Cue: s.glitch, Scale: 2, Label: "sunset"})
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fx.Glitch(c, slime, fx.GlitchOptions{Cue: s.glitch, Scale: 3, Label: "slime"})
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})
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if small(c, "GLITCH", false) {
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s.glitch++
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log("glitch")
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}
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})
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}
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func demoSparkle(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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layout.Layers(c, layout.LayersOptions{}, func() {
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ui.Box(c).Size(k.D(48), k.D(48)).AlignItems(ui.Center).Justify(ui.Center).Children(func() {
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display.Gem(c, display.Legendary, display.GemOptions{Scale: 2})
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})
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}, func() { fx.Sparkle(c, fx.SparkleOptions{Size: 48, Label: "sparkles"}) })
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}
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func demoExplosion(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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s := fxState(c)
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ui.Column(c).Gap(k.D(6)).AlignItems(ui.Center).Children(func() {
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fx.Explosion(c, fx.ExplosionOptions{Cue: s.boom, Label: "blast"})
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if small(c, "BOOM", false) {
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s.boom++
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log("boom")
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}
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})
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}
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func demoConfetti(c *ui.Context, log func(string)) {
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k := pixel.K(c)
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layout.Layers(c, layout.LayersOptions{}, func() {
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ui.Box(c).Size(k.D(140), k.D(64)).AlignItems(ui.Center).Justify(ui.Center).Children(func() {
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pixel.Text(c, "YOU WIN!", pixel.TextOptions{Scale: 2, Slot: pixel.Accent})
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})
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}, func() { fx.Confetti(c, fx.ConfettiOptions{Width: 140, Height: 64, Label: "confetti"}) })
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}
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